“Volatile” Dformer
![ant2505](https://secure.gravatar.com/avatar/b2aa12724a66dfb1fe6a1c235f695653?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fb2aa12724a66dfb1fe6a1c235f695653_100.png)
Hello, everyone.
I've created a Dformer for basic clothes for G8M and saved the scene. Next time, when i've loaded the scene, i noticed that the Dformer (clothes with Dformer applied) is not the same (both viewport and render). I managed to bring it back to it's previous state by saving it as Dformer preset, deleting it from scene and loading it back as Dformer preset. I compared numerical component of both "versions" of the Dformer (base, field, Dformer itself) and didn't find any difference. Now everytime i load the scene, i have to delete the Dformer and load it back as Dformer preset to get it's right state. How do you think, why this happened?
Strange thing is that i have other scenes with G8M, these basic clothes and quite similar Dformers, and no problems there. Perhaps the only significant difference is that in those scenes i created Dformers and in the "probleme" scene i imported one of those Dformers and changed it. Maybe this can be the reason, somehow?
Comments
There is a way to spawn a morph, but once i do it i can't spawn it back to dformer when i need to edit it. It's the reason why i keep deformation as dformers rather than as morphs. And as long as i don't understand the reason of the problem i discribed above, it seems disturbing for me.
It may be worth submitting a support ticket on this.