“Volatile” Dformer

Hello, everyone.

I've created a Dformer for basic clothes for G8M and saved the scene. Next time, when i've loaded the scene, i noticed that the Dformer (clothes with Dformer applied) is not the same (both viewport and render). I managed to bring it back to it's previous state by saving it as Dformer preset, deleting it from scene and loading it back as Dformer preset. I compared numerical component of both "versions" of the Dformer (base, field, Dformer itself) and didn't find any difference. Now everytime i load the scene, i have to delete the Dformer and load it back as Dformer preset to get it's right state. How do you think, why this happened? 
 

Strange thing is that i have other scenes with G8M, these basic clothes and quite similar Dformers, and no problems there. Perhaps the only significant difference is that in those scenes i created Dformers and in the "probleme" scene i imported one of those Dformers and changed it. Maybe this can be the reason, somehow?

Comments

  • barbultbarbult Posts: 24,781
    I think it is best to spawn a morph from your dformer and save the morph as a morph asset. Then you can delete the dformer. I've never had problems with that method.
  • ant2505ant2505 Posts: 71

    There is a way to spawn a morph, but once i do it i can't spawn it back to dformer when i need to edit it. It's the reason why i keep deformation as dformers rather than as morphs. And as long as i don't understand the reason of the problem i discribed above, it seems disturbing for me.

  • It may be worth submitting a support ticket on this.

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