What is "HD" exactly?
![RKane_1](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/447/n396560105D9B.jpg)
Is it just a higher resolution map, more use of Normal over bump map or some wierd combo or....well... what?
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Is it just a higher resolution map, more use of Normal over bump map or some wierd combo or....well... what?
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It's not map based at all, it's morphs that work on the subdivided mesh rather than the base mesh.
So one of the advantages to HD is that it can be used with different textures, in fact. ;)
Wow... does anyone know specifically how it is done? I mean, I would love to do it, I have DAZ and Zbrush, I have written a pretty decent tutorial on the morph process and would LOVE to know what different thing I need to do in the process to get the HD results.
If anyone can let me know, I would adore you forever. :)
Last I heard you a) need to be a vendor and b) sign an NDA...
Well... craptastic. :(
Here's the thread I first saw that info in...
http://www.daz3d.com/forums/discussion/31774/#471591
Aye, time to make an awesome character and become a PA, RK.
Well, crap...ok. *pout*
I was playing with displacement brush on a subdivided mesh in carrara and it occurred to me
this could be used on clothes too
(or to make inbuilt clothes on the mesh like I did)
So what stops someone from say exporting Genesis in it's subdivided state, loading it up in their modeler of choice, morphing some highly detailed creature and bringing it back in through morph loader? I'm assuming you wouldn't get a morph load error since the geometry would be the same (subd to subd, just like base to base).
Unless this super secret method allows to add polys without getting that error when using morph loader. o_O
Morph loader normally can only read morphs calc'd against the base poly count and throws an error if you try to upload a subdivided morph regardless of the mesh's subD setting. I'm not telling any secrets here; you can test it for yourself.
Morph loader normally can only read morphs calc'd against the base poly count and throws an error if you try to upload a subdivided morph regardless of the mesh's subD setting. I'm not telling any secrets here; you can test it for yourself.
Aha, thanks. I've never actually tested it since people are always told to morph against the base.
yes it will not work
I tried
just showing what COULD be done if we plebs had access to the extra morphloader plugin or DS version whatever
I am not as keen as some as I do not render in Daz studio much so useless to me
only curious more than anything
Yea, same here. I'm a Poser user more than anything nowadays.
Theoretically... You could take the base model into a program like ZBrush, up the poly count, save as an .obj file, then use THAT higher poly count .OBJ file to make the the model a suit of "conforming clothing" around the original model then make the original model invisible. But then you are fiddlin' with DAZ original mesh and can't resell, of course.
Just spit-ballin'
I was only suggesting HD morph for clothing built on figure NOT redistributing mesh
Oh yeah, no. I was actually debating on how DAZ did what it was doing and how they worked their process FOR HD and how to emulate the process.
I was inspired in my thinking as to how they did it by your post, though. And your post is good thinking, too. :) There are a lot of clothes that could use a little more detail and a little more love.
I was actually thinking of converting some old M3 and David 3 clothing by having it conform to Genesis, importing into ZBrush, then upping the mesh, shaping it and bringing it back into DAZ. If they revealed the process for HD, we could see a lot of updates for old clothing which would be cool.
an HD swimsuit! but of course :lol:
But.. but.. it has wrinkles!
;)
like a camel toe?
lol that's a cool idea could even use video game clothes on genesis, or something like that. Really though I've seen programs elsewhere you could do similar so If Daz doesn't other programs will. I'm not going to promo them though since this is Daz's decision. There is a lot out there though just need to study. Daz Studio is a great program that gives a lot of tools just as it is. Combine it with other tools and you have a lot of power.
Maybe someday I'll even upgrade to G2...lol
Is this HD stuff an implementation of Pixar's Open Subdiv ?
OK, I don't have ZBrush, so I can't verify - but I read somewhere:
export in base resolution to ZBrush, Subdivide, create HD morphs, go back to base resolution and then send back to DS
the person that wrote this said the HD morphs are showing up when you subd Genesis in DS again
Somebody with ZBrush willing to try?
That will just subd the low resolution morphs from Zbrush, it won't bring over the detail from the highresolution morph.
For example: you start out with a 1 poly plane, subd the hell out of it in Zbrush and sculpt the mona lisa. If you then go back to the 1poly plane in Zbrush, you loose your mona lisa detail. You can send this plane DS and subd it, but you will just be subd-ing the plane. The HD plugin allows you to bring over the mona lisa to your 1 poly plane in DS.... if that makes sense :)