What is "HD" exactly?

RKane_1RKane_1 Posts: 3,037
edited December 1969 in Daz Studio Discussion

Is it just a higher resolution map, more use of Normal over bump map or some wierd combo or....well... what?

Comments

  • fixmypcmikefixmypcmike Posts: 19,598
    edited December 1969

    It's not map based at all, it's morphs that work on the subdivided mesh rather than the base mesh.

  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    So one of the advantages to HD is that it can be used with different textures, in fact. ;)

  • RKane_1RKane_1 Posts: 3,037
    edited December 1969

    Wow... does anyone know specifically how it is done? I mean, I would love to do it, I have DAZ and Zbrush, I have written a pretty decent tutorial on the morph process and would LOVE to know what different thing I need to do in the process to get the HD results.

    If anyone can let me know, I would adore you forever. :)

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Last I heard you a) need to be a vendor and b) sign an NDA...

  • RKane_1RKane_1 Posts: 3,037
    edited December 1969

    Well... craptastic. :(

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Here's the thread I first saw that info in...

    http://www.daz3d.com/forums/discussion/31774/#471591

  • FistyFisty Posts: 3,416
    edited December 1969

    Aye, time to make an awesome character and become a PA, RK.

  • RKane_1RKane_1 Posts: 3,037
    edited January 2014

    Well, crap...ok. *pout*

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,495
    edited December 1969

    I was playing with displacement brush on a subdivided mesh in carrara and it occurred to me
    this could be used on clothes too
    (or to make inbuilt clothes on the mesh like I did)

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  • Lissa_xyzLissa_xyz Posts: 6,116
    edited January 2014

    So what stops someone from say exporting Genesis in it's subdivided state, loading it up in their modeler of choice, morphing some highly detailed creature and bringing it back in through morph loader? I'm assuming you wouldn't get a morph load error since the geometry would be the same (subd to subd, just like base to base).

    Unless this super secret method allows to add polys without getting that error when using morph loader. o_O

    Post edited by Lissa_xyz on
  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    Vaskania said:
    So what stops someone from say exporting Genesis in it's subdivided state, loading it up in their modeler of choice, morphing some highly detailed creature and bringing it back in through morph loader? I'm assuming you wouldn't get a morph load error since the geometry would be the same (subd to subd, just like base to base).

    Unless this super secret method allows to add polys without getting that error when using morph loader. o_O

    Morph loader normally can only read morphs calc'd against the base poly count and throws an error if you try to upload a subdivided morph regardless of the mesh's subD setting. I'm not telling any secrets here; you can test it for yourself.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Vaskania said:
    So what stops someone from say exporting Genesis in it's subdivided state, loading it up in their modeler of choice, morphing some highly detailed creature and bringing it back in through morph loader? I'm assuming you wouldn't get a morph load error since the geometry would be the same (subd to subd, just like base to base).

    Unless this super secret method allows to add polys without getting that error when using morph loader. o_O

    Morph loader normally can only read morphs calc'd against the base poly count and throws an error if you try to upload a subdivided morph regardless of the mesh's subD setting. I'm not telling any secrets here; you can test it for yourself.
    Aha, thanks. I've never actually tested it since people are always told to morph against the base.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,495
    edited December 1969

    yes it will not work
    I tried
    just showing what COULD be done if we plebs had access to the extra morphloader plugin or DS version whatever
    I am not as keen as some as I do not render in Daz studio much so useless to me
    only curious more than anything

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Yea, same here. I'm a Poser user more than anything nowadays.

  • RKane_1RKane_1 Posts: 3,037
    edited December 1969

    Theoretically... You could take the base model into a program like ZBrush, up the poly count, save as an .obj file, then use THAT higher poly count .OBJ file to make the the model a suit of "conforming clothing" around the original model then make the original model invisible. But then you are fiddlin' with DAZ original mesh and can't resell, of course.

    Just spit-ballin'

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,495
    edited December 1969

    I was only suggesting HD morph for clothing built on figure NOT redistributing mesh

  • RKane_1RKane_1 Posts: 3,037
    edited December 1969

    Oh yeah, no. I was actually debating on how DAZ did what it was doing and how they worked their process FOR HD and how to emulate the process.

    I was inspired in my thinking as to how they did it by your post, though. And your post is good thinking, too. :) There are a lot of clothes that could use a little more detail and a little more love.

    I was actually thinking of converting some old M3 and David 3 clothing by having it conform to Genesis, importing into ZBrush, then upping the mesh, shaping it and bringing it back into DAZ. If they revealed the process for HD, we could see a lot of updates for old clothing which would be cool.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,495
    edited January 2014

    an HD swimsuit! but of course :lol:

    Post edited by WendyLuvsCatz on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    an HD swimsuit! but of course ol:

    But.. but.. it has wrinkles!

    ;)

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,495
    edited December 1969

    like a camel toe?

  • Arcane Von OblivionArcane Von Oblivion Posts: 149
    edited July 2014

    RKane_1 said:
    Oh yeah, no. I was actually debating on how DAZ did what it was doing and how they worked their process FOR HD and how to emulate the process.

    I was inspired in my thinking as to how they did it by your post, though. And your post is good thinking, too. :) There are a lot of clothes that could use a little more detail and a little more love.

    I was actually thinking of converting some old M3 and David 3 clothing by having it conform to Genesis, importing into ZBrush, then upping the mesh, shaping it and bringing it back into DAZ. If they revealed the process for HD, we could see a lot of updates for old clothing which would be cool.

    lol that's a cool idea could even use video game clothes on genesis, or something like that. Really though I've seen programs elsewhere you could do similar so If Daz doesn't other programs will. I'm not going to promo them though since this is Daz's decision. There is a lot out there though just need to study. Daz Studio is a great program that gives a lot of tools just as it is. Combine it with other tools and you have a lot of power.

    Maybe someday I'll even upgrade to G2...lol

    Post edited by Arcane Von Oblivion on
  • none01ohonenone01ohone Posts: 862
    edited December 1969

    Is this HD stuff an implementation of Pixar's Open Subdiv ?

  • KeryaKerya Posts: 10,943
    edited December 1969

    OK, I don't have ZBrush, so I can't verify - but I read somewhere:
    export in base resolution to ZBrush, Subdivide, create HD morphs, go back to base resolution and then send back to DS
    the person that wrote this said the HD morphs are showing up when you subd Genesis in DS again
    Somebody with ZBrush willing to try?

  • EleleElele Posts: 1,097
    edited July 2014

    Kerya said:
    OK, I don't have ZBrush, so I can't verify - but I read somewhere:
    export in base resolution to ZBrush, Subdivide, create HD morphs, go back to base resolution and then send back to DS
    the person that wrote this said the HD morphs are showing up when you subd Genesis in DS again
    Somebody with ZBrush willing to try?

    That will just subd the low resolution morphs from Zbrush, it won't bring over the detail from the highresolution morph.

    For example: you start out with a 1 poly plane, subd the hell out of it in Zbrush and sculpt the mona lisa. If you then go back to the 1poly plane in Zbrush, you loose your mona lisa detail. You can send this plane DS and subd it, but you will just be subd-ing the plane. The HD plugin allows you to bring over the mona lisa to your 1 poly plane in DS.... if that makes sense :)

    Post edited by Elele on
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