Saving Bone transforms in Facial Expressions
After I posed an expression on a Gen 8 figure in Daz 4.12 I modified the expression further by clicking on lip bones (I used the X,Y, Z translation sliders to micro adjust different bones). First I saved the expression as a Pose preset - but the bones translations were not included when applying the saved preset to another figure. I tried Shaping and also Properties Presets - but there seems no option to save the bone transforms. When I reset the face which had bones transforms added using a saved zero Pose preset the bone transforms remained. Is there a way to save bone transforms as a preset or via PowerPose (I accessed some bone nodes in the Face template of PowerPose)?
Comments
I just tested using some of the lip bones on Genesis 8 female and the translations bth reset to zero and saved to/loaded from a Pose preset correctly. Are you sure you were translating and not adjusting the centre points with the Joint Editor?
Thanks for the reply. I only moved the bones via the Face template in Powerpose and via their parameter tabs. On saving as a pose preset I unchecked Gen 8 Female then expanded and only ticked the head option in the Pose Controls. I can't see the lip bones listed. Are they in hidden? One thing I forgot to mention - I'm using a Mac.
I let the program select what is to be checked and the save worked.
Posted some pics so all reading are on the same page ;-)
{the PowerPose Templates are available in our Product Library}
Unchecking the figure may have deselected the properties used. The lip bones I used are children of the Upper Face Rig bone - I didn't use any pose controls, since you aid you has adjusted the bones directly in your opening post.
Thank you Richard and Catherine. Together you have helped me sort out the problem. I was unchecking the Hip which I now discover includes the head. To avoid saving other body translations I will need to have a hierarchy as shown below.