How to put a texture on an imported object and other questions.

llastffirst1234llastffirst1234 Posts: 55
edited October 2019 in New Users

Q1    [Is there a way to put a texture on an imported object?]   Is this possible? Thanks in advance.

Post edited by Chohole on

Comments

  • llastffirst1234llastffirst1234 Posts: 55
    edited October 2019

    Q2   My current render lighting is very dim and choppy. How can I make it look better? Can I change the render? Thanks in advance.

    Post edited by Chohole on
  • Richard HaseltineRichard Haseltine Posts: 100,828
    edited October 2019

    [1]    Yes, via the Surfaces pane - if the model is UV mapped. You can check by seelcting the model and its surfaces and then using the UV preview mode, from the sphere icon at top-right f the Viewport (to switch back the Viewport mode button mopves to top-left, or hit cmd(Mac)/ctrl(Win) plus a number key - 9 will give texture Shaded mode).

    Post edited by Chohole on
  • SevrinSevrin Posts: 6,306
    edited October 2019

    [2]    Yes, you can make it look better!

    Maybe include an image to give us an idea of what you're working with, and if you're rendering with the older 3DL render settings or with the newer Iray settings, because those require different approaches.  With Iray, one basic approach is, if you added lights, to select the light in your scene tab and crank up the luminosity a lot in the Lights tab.  Like a lot a lot.

    There are many videos on YouTube about Daz lighting.  Here's one.

     

     

     

     

    Post edited by Chohole on
  • llastffirst1234llastffirst1234 Posts: 55
    edited October 2019

    Q3   How can I hide the rig of the character? The bones are always showing, and it doesn't allow me to get a good look at the model. Is there avway to hide it? Thanks in advance.

    Post edited by Chohole on
  • llastffirst1234llastffirst1234 Posts: 55
    edited October 2019

    Q4   I have a character in DAZ3D, and it has been moved around the area. I want to reset the character's position to the original position, exactly in the center and on the ground. Is there a way to do that? Thanks in advance.

    Post edited by Chohole on
  • llastffirst1234llastffirst1234 Posts: 55
    edited October 2019

    Q5    I'm trying to export a character as a DAZ3D file type, not an FBX or any other type of file. How can I do that? Thanks in advance.

    Post edited by Chohole on
  • ChoholeChohole Posts: 33,604

    Threads merged and moved to New Users, to make it easier for everyone.

  • Richard HaseltineRichard Haseltine Posts: 100,828
    edited October 2019

    Q3   How can I hide the rig of the character? The bones are always showing, and it doesn't allow me to get a good look at the model. Is there avway to hide it? Thanks in advance.

    What tool is active (Tools menu)? By default, with most tools, the bones markers are hidden.

    Q4   I have a character in DAZ3D, and it has been moved around the area. I want to reset the character's position to the original position, exactly in the center and on the ground. Is there a way to do that? Thanks in advance.

    Zero the transaltion parameters - note that you may have used the sldiers on the hip bone and/or the figure so check both (a quick way to zero is to alt(Win)/opt(Mac) click on the slider)

    Q5    I'm trying to export a character as a DAZ3D file type, not an FBX or any other type of file. How can I do that? Thanks in advance.

    Export for what? Is it an original figure or a modification (using exsiting sliders) of one of the default figures? Export is used for non-native content, you'd use save for native files - as a scene, or as various kinds of preset.

    Post edited by Cris Palomino on
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