Georgia hair Bare spot in the back of the head

areg5areg5 Posts: 617
edited October 2019 in Daz Studio Discussion

Another issue with [Georgia ]this hair:  Depending on the head position, there is a huge bald spot in the back of the head that is very diffcult to cover up.  If I use the adjust ment dials to push the back of the haed back, it just looks like a skull cap.  I have to really fiddle with it, or photoshop it in the back to make it look right.  Does anyone have a fix for this one?

Post edited by Richard Haseltine on

Comments

  • Are you using the hair on the figure it was made for or on another figure?

  • areg5areg5 Posts: 617

    Yes.  I am using it on a Gen 3 female.

  • areg5areg5 Posts: 617

    Yes,  The hair is fitted to the gen 3 figure, and  it is the newer Georgia hair for gen 3

  • Could you post some images of the issue, or poses that cause it? I have used the hair and don't recall any issues with it.

  • areg5areg5 Posts: 617

    Attached is an image showing the back of a G3 head in neutral, flexed and extended positions

    head positions.png
    1753 x 593 - 1M
  • Richard HaseltineRichard Haseltine Posts: 102,309
    edited October 2019

    Do you mean tipping the head back when you say extend? I just tried, both using the head bend slider n its own and using the NeckHead Bend Pose control and didn't see an issue like that. How are you posing here? Have you morphed the figure - especially the height?

    Post edited by Richard Haseltine on
  • rames44rames44 Posts: 330

    Some PAs set up hairs so that their positions are influenced by both the head and also the neck bones. Presumably to allow the hair to behave more "naturally." This can cause problems like this if the head and neck bones have very different settings. (I.e. neck is neutral, while head is bent all the way.) Do you get the same result if you also tip the head at the lower and upper neck bones at the same time as the head?

  • areg5areg5 Posts: 617
    rames44 said:

    Some PAs set up hairs so that their positions are influenced by both the head and also the neck bones. Presumably to allow the hair to behave more "naturally." This can cause problems like this if the head and neck bones have very different settings. (I.e. neck is neutral, while head is bent all the way.) Do you get the same result if you also tip the head at the lower and upper neck bones at the same time as the head?

    I thought of that, as I usually move the head and neck together.  But it doesn't make a difference if I move the head by itself or with the neck

  • areg5areg5 Posts: 617

    Do you mean tipping the head back when you say extend? I just tried, both using the head bend slider n its own and using the NeckHead Bend Pose control and didn't see an issue like that. How are you posing here? Have you morphed the figure - especially the height?

    Yes, extend is tipping back.  There are character morphs on the figure, but I didn't adjust the height

  • areg5 said:

    Do you mean tipping the head back when you say extend? I just tried, both using the head bend slider n its own and using the NeckHead Bend Pose control and didn't see an issue like that. How are you posing here? Have you morphed the figure - especially the height?

    Yes, extend is tipping back.  There are character morphs on the figure, but I didn't adjust the height

    Try zeroing the morphs, with the pose applied and the hair poking through the skull - does the issue go away?

  • areg5areg5 Posts: 617

    I'll try that...

  • JayElJayEl Posts: 41
    I had a similar issue recently with a different hair. I added a smoothing modifier to the hair (like you do with clothing to fix poke throughs). That worked for me, but my bald spot was quite a bit smaller than what you're showing. Increase iterations if needed.
  • Saxa -- SDSaxa -- SD Posts: 872
    edited November 2019
    areg5 said:

    Another issue with [Georgia ]this hair:  Depending on the head position, there is a huge bald spot in the back of the head that is very diffcult to cover up.  If I use the adjust ment dials to push the back of the haed back, it just looks like a skull cap.  I have to really fiddle with it, or photoshop it in the back to make it look right.  Does anyone have a fix for this one?

    Had same issue with another newer hair (meant for G3F & G8F) during head tilted back.   Similar scale of issue.

    Repainted the bone weights (main rigging + custom bones) and issue is 100% gone.  Tested it in many poses.  Likely some of the hair posing is affected, but this was a bad issue for me too.  Looks fine without all the extra posing anywho.

    Figuring out which bones takes a bit.  Good thing with Daz Studio, is as you paint or subtract weight paint, the mesh moves.  The not so nice part is weight is shown as all red, regardless of weight.  So it was more a trial and error as opposed to seeing what the weights really are.  Or that's what I had this time.   Not sure why that is.  Have had other daz weight maps, like dForce influence, where can see graduated weights with different colors, like blue.

    Edit.  Scratch that part about only Red.  DS allows you to setup your own colors scheme for weights.  Made 5 for weights.  Coolsies!  Just had to activate the display of it in the submenus.  Everything in the menus is so contextual.  Takes a while to find.  And Adding custom bones to hair that don't have them for posing or changing length/size is really pretty easy. And of course fixing deforms for more challenging poses, which is most likely issue OP has.

    Post edited by Saxa -- SD on
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