dForce selective "Start From" options?

I'm wondering how best to ask this.

If I have two characters in a scene and both need to be visible to simulation, is it possible to have one ignore the "start from memorized" and the other made to simulate from memorized? I've come across the need for this several times but have not figured a way to do it. I know it is possible to freeze the simulation for one cloth and not another but I don't think it is possible to freeze the pose of one figure and not the other.

Comments

  • cm152335cm152335 Posts: 421

    when two or more Dforces objects in scene une "enable" or "disable" >> parameters / display / visible in simulation

    you can apply that to the dforce object or the character (part or full)
    in this case when "start from memorized pose"  the disable character no moves

     

  • marblemarble Posts: 7,500
    cm152335 said:

    when two or more Dforces objects in scene une "enable" or "disable" >> parameters / display / visible in simulation

    you can apply that to the dforce object or the character (part or full)
    in this case when "start from memorized pose"  the disable character no moves

     

    I'm not really talking about "visible in simulation" - I know about that and they both need to be visible. I just want one figure to start from memorized (zero pose) and the other to stay in pose. Both are affecting cloth simulation.

  • marble said:
    cm152335 said:

    when two or more Dforces objects in scene une "enable" or "disable" >> parameters / display / visible in simulation

    you can apply that to the dforce object or the character (part or full)
    in this case when "start from memorized pose"  the disable character no moves

     

    I'm not really talking about "visible in simulation" - I know about that and they both need to be visible. I just want one figure to start from memorized (zero pose) and the other to stay in pose. Both are affecting cloth simulation.

    Why don't you just animate that in the timeline?  Frozen figure stays frozen when other moves.   dForce in timeline works great.  Once you get used to it, doesn't take much longer to setup.

    Or if frozen figure has outfit that is in dforce transtion, pretty sure you're stuck baking out the clothing morph for that figure pose and transition.  Then your new "marble" statuette is frozen in time ;)

    Or maybe I don't still quite get what you are after?

  • marblemarble Posts: 7,500
    marble said:
    cm152335 said:

    when two or more Dforces objects in scene une "enable" or "disable" >> parameters / display / visible in simulation

    you can apply that to the dforce object or the character (part or full)
    in this case when "start from memorized pose"  the disable character no moves

     

    I'm not really talking about "visible in simulation" - I know about that and they both need to be visible. I just want one figure to start from memorized (zero pose) and the other to stay in pose. Both are affecting cloth simulation.

    Why don't you just animate that in the timeline?  Frozen figure stays frozen when other moves.   dForce in timeline works great.  Once you get used to it, doesn't take much longer to setup.

    Or if frozen figure has outfit that is in dforce transtion, pretty sure you're stuck baking out the clothing morph for that figure pose and transition.  Then your new "marble" statuette is frozen in time ;)

    Or maybe I don't still quite get what you are after?

    I didn't know you could do what I want by using the timeline (if I am understanding you correctly) but then I avoid using the timeline because it is almost imossible to remove the animation once you have done the drape. What I mean is that I often want to animate figures in a scene but if there's already an animation from using dForce, that interferes with any subsequent animation. And I don't believe that you can save the scene after the animated drape without saving the timeline. So there would probably be a complicated way of doing that by saving out a scene subset but it all gets so messy. I was hoping for a simple solution.

  • Saxa -- SDSaxa -- SD Posts: 872
    edited October 2019
    marble said:

    I didn't know you could do what I want by using the timeline (if I am understanding you correctly) but then I avoid using the timeline because it is almost imossible to remove the animation once you have done the drape.

    Sorry don't totally follow.  When you animate, you pick say 35 frames, and for both figures carefully plan out their poses and how/when their poses and outfits will meet.  In your stated wish, you freeze the pose for most of the timeline for the figure you want frozen.  At the end of the 35 frames (or whatevs you picked), viola you have your single static image.  No different than just one frame posing.  Just more control. 

    PS.  Have not done this process yet myself for 2 figures with both having dForce outfits.  But have done enough 1 figure timeline stuff with mutliple dforce collisions to think it should work like I picture it.

     

    marble said:

    What I mean is that I often want to animate figures in a scene but if there's already an animation from using dForce, that interferes with any subsequent animation.

    Would think the trick is the planning so that when the two outfits on the two figures meet, that they have enough room & time to do their dForcing. 

    And yes, after that, if you want to use that as your next starting point, baking the dforce clothing into a morph is probably your best bet for now.  Unless there is some feature I am unaware of?  Which is why you started this thread devil

    marble said:

    And I don't believe that you can save the scene after the animated drape without saving the timeline. So there would probably be a complicated way of doing that by saving out a scene subset but it all gets so messy.

    Wouldn't you just edit>object>memorize>memorize the selected objects? Then save the poses.  Start a new scene and load both the poses and memorized dforce objects?

    marble said:

    I was hoping for a simple solution.

    LOL, no arguments there.  Real time physics mixed with DAZ quality 3D assets.  One day hopefully.

    Post edited by Saxa -- SD on
  • marblemarble Posts: 7,500
    marble said:

    I didn't know you could do what I want by using the timeline (if I am understanding you correctly) but then I avoid using the timeline because it is almost imossible to remove the animation once you have done the drape.

    Sorry don't totally follow.  When you animate, you pick say 35 frames, and for both figures carefully plan out their poses and how/when their poses and outfits will meet.  In your stated wish, you freeze the pose for most of the timeline for the figure you want frozen.  At the end of the 35 frames (or whatevs you picked), viola you have your single static image.  No different than just one frame posing.  Just more control. 

    PS.  Have not done this process yet myself for 2 figures with both having dForce outfits.  But have done enough 1 figure timeline stuff with mutliple dforce collisions to think it should work like I picture it.

     

    marble said:

    What I mean is that I often want to animate figures in a scene but if there's already an animation from using dForce, that interferes with any subsequent animation.

    Would think the trick is the planning so that when the two outfits on the two figures meet, that they have enough room & time to do their dForcing. 

    And yes, after that, if you want to use that as your next starting point, baking the dforce clothing into a morph is probably your best bet for now.  Unless there is some feature I am unaware of?  Which is why you started this thread devil

    marble said:

    And I don't believe that you can save the scene after the animated drape without saving the timeline. So there would probably be a complicated way of doing that by saving out a scene subset but it all gets so messy.

    Wouldn't you just edit>object>memorize>memorize the selected objects? Then save the poses.  Start a new scene and load both the poses and memorized dforce objects?

    marble said:

    I was hoping for a simple solution.

    LOL, no arguments there.  Real time physics mixed with DAZ quality 3D assets.  One day hopefully.

    I totally agree that the animation timeline is the way to do it. I just don't like the fact that the scene is then useless for any further animation so I have to have dedicated dForce scenes. Your solution of memorising is similar to my thoughts on saving a scene subset (although I'm not even sure that is possible without saving the timeline). Again, just extra complications for what should be a simple task.

  • marble said:
    marble said:

    I didn't know you could do what I want by using the timeline (if I am understanding you correctly) but then I avoid using the timeline because it is almost imossible to remove the animation once you have done the drape.

    Sorry don't totally follow.  When you animate, you pick say 35 frames, and for both figures carefully plan out their poses and how/when their poses and outfits will meet.  In your stated wish, you freeze the pose for most of the timeline for the figure you want frozen.  At the end of the 35 frames (or whatevs you picked), viola you have your single static image.  No different than just one frame posing.  Just more control. 

    PS.  Have not done this process yet myself for 2 figures with both having dForce outfits.  But have done enough 1 figure timeline stuff with mutliple dforce collisions to think it should work like I picture it.

     

    marble said:

    What I mean is that I often want to animate figures in a scene but if there's already an animation from using dForce, that interferes with any subsequent animation.

    Would think the trick is the planning so that when the two outfits on the two figures meet, that they have enough room & time to do their dForcing. 

    And yes, after that, if you want to use that as your next starting point, baking the dforce clothing into a morph is probably your best bet for now.  Unless there is some feature I am unaware of?  Which is why you started this thread devil

    marble said:

    And I don't believe that you can save the scene after the animated drape without saving the timeline. So there would probably be a complicated way of doing that by saving out a scene subset but it all gets so messy.

    Wouldn't you just edit>object>memorize>memorize the selected objects? Then save the poses.  Start a new scene and load both the poses and memorized dforce objects?

    marble said:

    I was hoping for a simple solution.

    LOL, no arguments there.  Real time physics mixed with DAZ quality 3D assets.  One day hopefully.

    so I have to have dedicated dForce scenes.

    Am not looking forward to that either.  But on the plus side the many DAZ3D assets and morphs are top-notch, which is why am guesing you are partly here too.   Hopefully that will ease of use will be added sooner rather than later.  Guessing they have so much to implement, that more advanced dforce-ing like this is coming...later.  Curious to see what maya synergies they come up with.

    marble said:

    Your solution of memorising is similar to my thoughts on saving a scene subset (although I'm not even sure that is possible without saving the timeline).

    Yup.  You would save with timeline after dforce sims are memorized.

    marble said:

    Again, just extra complications for what should be a simple task.

    Yup.  Agree.  And I am facing similar "how to" questions.  Just not there yet in my workflow.

  • cm152335cm152335 Posts: 421
    marble said:
    cm152335 said:

    when two or more Dforces objects in scene une "enable" or "disable" >> parameters / display / visible in simulation

    you can apply that to the dforce object or the character (part or full)
    in this case when "start from memorized pose"  the disable character no moves

     

    I'm not really talking about "visible in simulation" - I know about that and they both need to be visible. I just want one figure to start from memorized (zero pose) and the other to stay in pose. Both are affecting cloth simulation.

    when "disable in simulation" is OFF the character  DON'T MOVE BUT STILL "VISIBLE

    if you want to apply dforce of character on selected pose
    you can also use "MERORIZE POSE" in case you want just aplly Dforce on character without he moving 


     

  • DoctorJellybeanDoctorJellybean Posts: 8,641
    edited October 2019
    marble said:

    I'm wondering how best to ask this.

    If I have two characters in a scene and both need to be visible to simulation, is it possible to have one ignore the "start from memorized" and the other made to simulate from memorized? I've come across the need for this several times but have not figured a way to do it. I know it is possible to freeze the simulation for one cloth and not another but I don't think it is possible to freeze the pose of one figure and not the other.

    Simulate the characters individually. Do one as required, freeze the clothing, assign the character to a group and hide it. Now you can simulate the other whichever method you want, and it won't affect the hidden one.

    If one of them uses the timeline, do that one first and the other at the end of the timeline.

    Post edited by DoctorJellybean on
  • JonnyRayJonnyRay Posts: 1,744

    You can also select the figure you don't want to move, then choose "Edit -> Figure -> Memorize -> Memorize Figure Pose"

    Then if you start the simulation from "Memorized pose", the non-moving figure will start in the pose you have them in while the other resets to the default "A pose" and animates into position.

  • marblemarble Posts: 7,500
    JonnyRay said:

    You can also select the figure you don't want to move, then choose "Edit -> Figure -> Memorize -> Memorize Figure Pose"

    Then if you start the simulation from "Memorized pose", the non-moving figure will start in the pose you have them in while the other resets to the default "A pose" and animates into position.

    Ha! Of course. In fact I think I might have done that in the past but have forgotten (not unusual for me these days). 
     

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