Creating usable morphs in Daz for G8M?

I recently tried to create a morph for the first time using a tutorial that I found on youtube, I exported to obj, imported to blender, made a couple subtle changes then imported it back to Daz using morph loader pro and it made my character look like this.. I did use a bunch of sliders before exporting in order to make a youth character, but I've tried using this morph on both my altered character, and the base G8M model, both have similar results. I tried switching the X/Y/Z to a bunch of different combinations on import, all that did was change it from morphing my character into a mangled diamond shape, into this freak thing I posted below. I also made sure to import in the same unit that I exported (blender). I'm not sure if you can make morphs for pre-morphed characters, but that would make it a pain to create morphs for youth characters.. 

Comments

  • Using Reverse Deformations on import should work for adding a nwe morph on top of existing morphs. I suspect somethign happened to the vertex ordering of your OBJ, though usually that produces an even more dramatic effect.

    Please remember to use Smooth Shaded view if you need to show a figure without clothing.

  • Using Reverse Deformations on import should work for adding a nwe morph on top of existing morphs. I suspect somethign happened to the vertex ordering of your OBJ, though usually that produces an even more dramatic effect.

    Please remember to use Smooth Shaded view if you need to show a figure without clothing.

    Got this issue figgured out a while back, it was the import options I was using in blender. But I made a morph for the belly button just as a test, and it morphs the neck as well for some reason..

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