OBJ Export: Flipped Normals in 3dstMAX (2102)

T.KickT.Kick Posts: 60

Using DAZ PRO 4.6.0.18 (64-bit)
on WXP 64-bit

When rendering the imported model, the normals are flipped.
Viewport is OK.

Obviously I know how to fix this in MAX.
1 option is very render-time-intensive, the other requires one to manually make every material 2-sided, which can be quite a tedious task.

This does not happen with other obj-imports.

Anybody with similar experience?

Comments

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    You can also do a select all and flip normals to fix this issue in Max. This is only useful if every poly has been flipped however, and not very helpful if only selected ones have been reversed. Many an exported model (and imported model) I've dealt with in Max has had this issue, but I've never had this specifically with Daz exports.

    What was the object you were exporting to 3DS Max?

  • T.KickT.Kick Posts: 60
    edited December 1969

    yeah, I know. Forgot to mention that one.
    Flip normals works: in both viewport it stays correct, and renders fine as well.

    Which is actually strange, because when flipped, in the viewport they should be flipped inside-out after that?

    I tried to pin-point a possible workflow or typical objects for which this occurs, but for now it seems to be on clothing, M4, Genesis(David), anything.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    What export options do you have selected when exporting?

  • T.KickT.Kick Posts: 60
    edited December 1969

    Nothing special. I'd say; just standard settings.

    tried playing with the settings, but no difference.

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  • DogzDogz Posts: 898
    edited January 2014

    Which version of Max are you on? The Daz Obj exporter is solid, but its very simple.
    The Max one however has a lot more bells and whistles on it :P. If I were you, I'd focus on your .Obj Import settings in Max -look for a 'flip normals' check box :)

    Post edited by Dogz on
  • T.KickT.Kick Posts: 60
    edited December 1969

    ah yes ... off course ... that indeed 'did it'.

    using max 2012.
    When using the following settings, all is fine again. :lol:

    cheers.

    ps. Alzheimer usually doesn't occur before the age of 60-70, right?

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  • mtlegacymtlegacy Posts: 9
    edited December 1969

    This was very helpful ;-)

  • MattymanxMattymanx Posts: 6,908
    edited February 2014

    Your import settings have "flip normals" checked off. I would suggest unchecking that and import again and it should work.

    Post edited by Mattymanx on
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