OOT made hairstyles behaving oddly since Daz 4.12 update
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Hey there,
Anyone else noticing that hairstyles made by Out Of Touch are not working properly since the Daz 4.12 update? Any suggestions on a fix?
Cheers :)
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Hey there,
Anyone else noticing that hairstyles made by Out Of Touch are not working properly since the Daz 4.12 update? Any suggestions on a fix?
Cheers :)
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Can you be more specific? What kind of problems do you have?
The one issue I have is that they all seem to create black marks on the forehead, but I can't isolate that back to the release of 4.12.
I haven't noticed any particular problems, but if you explain what problems you're having, that would help. Maybe others have seen the same things you're seeing.
I've had the 'black lines on the forehead' thing come up consistently with OOT hairs on various head morphs, but resizing and adjusting the skull cap of the hair always fixes it for me. There was another, non-OOT hair that I always saw do the same thing, but I've forgotten what it was called. Same fix, though. I doubt that's a 4.12-only issue, as it's been discussed on the forum in the past, and I'm fairly sure I was seeing it in 4.9 and possibly earlier. (I think I first encountered it in whatever version of DS it was that introduced the Iray render engine. Was that 4.9?)
I heard a lot about the black lines and stuff and I know that from other programs. Such things happen there during render because of intersecting polygons during render. So if two surfaces are close together (e.g head and scullcap), they may intersect during render, as the surfaces are subdivided and smoothed dynamically.
Maybe Daz introduced a new Iray version with 4.12 that supports this in order to be faster and deliver better results. The same might happen with geografts. In most cases I just remove the skullcap or use postwork.
How do I make the skullcap bigger? Is that part of the hair or the figure?
Thanks.
You can usually find "forehead in/out" or "forehead depth" in the parameters of the hair object.
Thanks, I didn't know that. As I render in Cinema 4D and Vray, I marked the skullcap polygons and used scale with sometimes weird results.
I have black squiggly lines on the forehead. Other threads said to disable /enable smoothing but that didn't work. Anyone have a solution besides using morphs? because I dont want to morph anything.
edit: Fixed! by setting "collision iterations" higher than 0.