Scene info tab information - the second column of numbers?

Can someone explain me pelase what the second numbers in the scene info tab mean?

 

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Comments

  • The explanation is right beside your arrow.  The second column is the 'Base' number - the number before any level of SubD is applied.  Reduce the level of SubD to 0 and the two numbers will be the same.  The 'Active' is the number after applying whatever level of SubD you have chosen.

  • The explanation is right beside your arrow.  The second column is the 'Base' number - the number before any level of SubD is applied.  Reduce the level of SubD to 0 and the two numbers will be the same.  The 'Active' is the number after applying whatever level of SubD you have chosen.

    Yes, it is written so, but there still is a diference:-(

    Scene_info.png
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  • It may be the base model there however it still has a morph or two, etc. applied in it {hence the requirement to check the reverse deformaties when making new morphs}.

  • It may be the base model there however it still has a morph or two, etc. applied in it {hence the requirement to check the reverse deformaties when making new morphs}.

    Hmm... Morphs should not be able to change the number of polygons, isn't? And the grafs (like genitals if any) appear on another line. What then can change the number of the polygons and still keep the compability of the generation?

     

     

  • Catherine3678abCatherine3678ab Posts: 8,337
    edited October 2019

    It may be the base model there however it still has a morph or two, etc. applied in it {hence the requirement to check the reverse deformaties when making new morphs}.

    Hmm... Morphs should not be able to change the number of polygons, isn't? And the grafs (like genitals if any) appear on another line. What then can change the number of the polygons and still keep the compability of the generation?

     

     

    Pardon if I used the wrong term, base => high definition does something to the mesh which increases those numbers. Well they also have something being done elsewhere on the model that also affects it and when we are making morphs, the option to reverse deformations is important or it [the morph] doubles.

    Post edited by Catherine3678ab on
  • The explanation is right beside your arrow.  The second column is the 'Base' number - the number before any level of SubD is applied.  Reduce the level of SubD to 0 and the two numbers will be the same.  The 'Active' is the number after applying whatever level of SubD you have chosen.

    Yes, it is written so, but there still is a diference:-(

    Is the eyelash (or brow) GeoGraft attached? Or the Anatomical Elements, even.

  • The explanation is right beside your arrow.  The second column is the 'Base' number - the number before any level of SubD is applied.  Reduce the level of SubD to 0 and the two numbers will be the same.  The 'Active' is the number after applying whatever level of SubD you have chosen.

    Yes, it is written so, but there still is a diference:-(

    Is the eyelash (or brow) GeoGraft attached? Or the Anatomical Elements, even.

    They appear on different line with its own number of polygons; but basically I understood what it means and it is not really important for me.

    Thanks.

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