when wodeling, what sub-level should Genesis be using?

assmonkeyassmonkey Posts: 0
edited December 1969 in The Commons

When I export out Genesis (say, for any modeling programing), what should the subdivision level be at?

The default is at 1, but the figure can go up to 2 (without changing the limit) and 0

Comments

  • fixmypcmikefixmypcmike Posts: 19,601
    edited December 1969

    For modeling morphs, always use base resolution.

  • Male-M3diaMale-M3dia Posts: 3,581
    edited January 2014

    When I export out Genesis (say, for any modeling programing), what should the subdivision level be at?

    The default is at 1, but the figure can go up to 2 (without changing the limit) and 0

    If you're making character morphs, always 'Base' resolution. That needs to be changed instead of subdivision level. You can also set it to 0 if you want, but I don't think that matters.

    Post edited by Male-M3dia on
  • assmonkeyassmonkey Posts: 0
    edited December 1969

    And what about clothes?

  • Richard HaseltineRichard Haseltine Posts: 102,443
    edited December 1969

    Base resolution will be kinder to your modeller, and if you are modelling the clothes to be SubD it will probably be wise to model around the base figure. However, if you are not intending to SubD the clothes but to model at final resolution using the divided mesh may be best. It won't have direct functional cosnsequences whichever you do.

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    Alright

    thanks for the answers, it helped

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    There are slight differences in surface topography between the various levels, but not really all that much. So it doesn't make that much difference with clothing...but like Richard said, if you are planning on going with a higher res mesh for the clothing and/or not using smoothing, it may be better to use the higher res Genesis...

  • FistyFisty Posts: 3,416
    edited December 1969

    if you want clothing to be usable in Poser through dson it's best to model clothes over the base mesh, if you model over subdivided there is a very good chance you will get it too tight and have poke-through in Poser which is more annoying to get rid of there.

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