M4 bone problems during 3DXchange to iClone

hjkhjk Posts: 0

Hi there. Still new and eager to learn more about daz3D. I have been stumped by this rigging problem and can't seem to find an answer myself, so I thought I should ask the DAZ3D experts here for help.

I'm using DAZ 3D Michael 4. My plan is to export him to iClone 5 by using 3DXchange 5.5. But during export I have encountered some problem. The spine in M4 seemed to be disconnected from the hip bone. Please see the attached image.

In Reallusion 3DXchange tutorials, I read that it happened because the provided rigging preset (daz3D_Genesis rigging preset) didn't match M4's rigging.

I have to use M4. Is there any solution for this back ache?

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Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,219
    edited December 1969

    search the Reallusion forum, some people have made retargeting presets for other figures
    otherwise you just have to do it manually which I do for most non-genesis figures and animals

  • hjkhjk Posts: 0
    edited December 1969

    Thank you very much for the offer, but as you suggested, I searched the Reallusion forums and found the answer to my problem. Many thanks! :D

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,219
    edited December 1969

    [removed]if_PostLink('http://forum.reallusion.com/FindPost129547.aspx')
    one post I found
    I manually do M4 and he works but find I pretty much have to do that each time
    I do start from the genesis preset then change the neck spine bones
    Genesis is so much easier, can wear his clothes and textures and lower poly

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