facial animation (about marker mocap) *going to tech support*
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I'm wanting to check on this
V4/M4, Genesis & Genesis 2, are their faces built for facial capture
I don't mean with a markless means (like with programs you can find) or lip-sync
I mean when they put the markers on the actors face and they act out the scene, and they catch the emotion on their face as they act, that sort
Post edited by assmonkey on
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You mean facial expressions ... not emotions ... The facial expression can be captured (mocap) ... but the emotion ... This you'll need to work / modify / keyframing, manually in your animation software.
Well .. for daz studio / poser one named "Zign Track 2" (using markers), but it never worked for me. I abandoned it.
http://zigncreations.com/products/zign-track-2/
today I'm around brekelproface, requires no marks.
But none of them work miracles
Yeah, do you know what I'm talking about?
I'm not talking doing a cheap knock-off version from home. I'm talking about going to a professional studio and using professional equipment.
Yes , I know what you 're talking about, and I see the mocap as a solution that saves you hours and days of work
But what I mean is that the emotion of the character, this is not limited to only facial [removed] if the character is sad, is not just a sad expression stamped on his face , that will convey your emotion / pain, do not . )
Then comes the artistry , the animator who will give life to that expression , bringing out the emotion / feelings , character , and this mostly working on the mocap ( shaping the expression captured , changing it or increasing decreasing values )
And when the character is sad / happy, etc , just facial expression , is not able to express these feelings ... If the character is sad, as well as facial expression of sadness is followed by a look at the ground , the character's body is slightly arched , and his fallen arms , to show that is shot down in his soul ,
If the character is taken from happiness, not only is there a facial expression of happiness , but your whole body vibrates with his whole body participates / expressed in gestures , as he jumps and screams : Yupyy !
To put it bluntly, no.
Faces in movie quality rigs ave individual bones and controllers for individualmuscles in the face. To do that in DS or Poser would require more bones than in the entire rest of the body, would be extremely cumbersome for what is effectively a hobbyist / general user program, and simply not be worth the effort, as most customers have absolutely no access to the kind of equipment needed for facial mocap.
Sorry.
Professional or home made ...But Here's something to consider:
http://theanimationempire.blogspot.com.br/2008/05/what-brad-bird-pixar-thinks-of-motion.html
It all depends upon what you consider to be acceptable. A lot of people get caught up in the idea of trying to capture a human performance exactly, but unless your model is a perfect duplication of the person being captured, there's a lot of massaging that has to be done afterwards to make it work and look believable. As often as not, facial mo-cap work is used more as a reference than as the actual driver of the motions. That said, it does tend to make things go faster, on average, than attempting to keyframe everything manually, and THEN having the director decide that he didn't like the way the character's face contorted between frames 238 and 321. And in the film industry time is money.
Of course, not only are animated films made perfectly well without mo-cap all the time, but what people perceive in real life is actually driven more by vocal performance than facial cues. To wit, go back and watch Sigourney Weaver's scenes in Galaxy Quest... a huge portion of her part was completely re-dubbed with new audio when the producers decided to make the film more "family friendly" after TIm Allen's The Santa Clause turned out to be such a huge hit. The lip synch and facial timing is often extremely off, but very few people ever notice it when they're watching the film because they're so caught up in the action and the interplay between the characters. That's an extreme example, but going back and changing the mood of a scene by re-dubbing the dialog is a standard film trick and you'd be amazed at how often movies are radically re-written after the shoot while using the exact same footage.
Hey Vata Raven, I'm remembering another topic of yours, where I, at the time I discussed about Ikinema Webanimate (of course, the subject is not discussed now, I know), but just wanted to inform you that now has a Ikinema annual enrollment plan, which starting of March will be to use offline, ie you can use webanimate on your computer without being connected to the internet (in the annual plan only)
Short answer...no, you won't be able to turn Genesis 2 into Gollum and have that level of control...