Missing file for dForce Count Outfit.

So, today I bought the dForce Count Outfit for Genesis 8 Males, when I load the pants I get a missing file message.
"The following files could not be found
runtime/textures/atenais/relth/ollth70_bm.png"
I thought something might have gotten lost during the Install Connect, so I tried both Install Manager and Manual down load, but the error still persists. Anyone know how to fix this?

Comments

  • felisfelis Posts: 4,633

    I don't have that product.

    But I am surprised over the missing filename, because it does not look like a filename to that product.

    Is it when you're loading the basic pants or an material?

    And does the rest of the set work?

  • sorakunosorakuno Posts: 69
    edited November 2019
    felis said:

    I don't have that product.

    But I am surprised over the missing filename, because it does not look like a filename to that product.

    Is it when you're loading the basic pants or an material?

    And does the rest of the set work?

    It's when I load the object itself. All the other pieces seem to work just fine (not sure about the coat because I havn't used it)
    When I load the pants it loads an untextured model, and applaying materials only seems to change the base color, but you can still tell that texture hasn't been applied becasue its still that smooth, super glossy grey, just with colored undertones. 
    Thankfullly, when I switch to NVidia in the vieport, the texture seems to be there, so I guess it's not a problem for my renders, which was my main concern. Still annnoying though.

    Post edited by sorakuno on
  • ToyenToyen Posts: 1,906
    sorakuno said:
    felis said:

    I don't have that product.

    But I am surprised over the missing filename, because it does not look like a filename to that product.

    Is it when you're loading the basic pants or an material?

    And does the rest of the set work?

    It's when I load the object itself. All the other pieces seem to work just fine (not sure about the coat because I havn't used it)
    When I load the pants it loads an untextured model, and applaying materials only seems to change the base color, but you can still tell that texture hasn't been applied becasue its still that smooth, super glossy grey, just with colored undertones. 
    Thankfullly, when I switch to NVidia in the vieport, the texture seems to be there, so I guess it's not a problem for my renders, which was my main concern. Still annnoying though.

    Hey there! I just checked for this and the issue is defintiely not on the user's end so do not worry :) It's just a leftover file path to the merchant resource I used to texture part of the pants.
    It seems like both me and the tester must have missed that.
    I have re-uploaded the updated file and hope it shows up in your DIM as soon as possible!
    However DAZ offices are closed on the weekend so I would reckon they will update it sometime next week.
    Otherwise the outfit should work as intended so meanwhile just load the pants with the wereable preset and you should be fine. Terribly sorry for the inconvenience!

  • felisfelis Posts: 4,633

    If I look in the filelist there seems to be only 2 textures for the pants, which my guess would be a normal map and a bump map, so in that aspect, it looks rigth that only the base color changes.

  • Toyen said:
    sorakuno said:
    felis said:

    I don't have that product.

    But I am surprised over the missing filename, because it does not look like a filename to that product.

    Is it when you're loading the basic pants or an material?

    And does the rest of the set work?

    It's when I load the object itself. All the other pieces seem to work just fine (not sure about the coat because I havn't used it)
    When I load the pants it loads an untextured model, and applaying materials only seems to change the base color, but you can still tell that texture hasn't been applied becasue its still that smooth, super glossy grey, just with colored undertones. 
    Thankfullly, when I switch to NVidia in the vieport, the texture seems to be there, so I guess it's not a problem for my renders, which was my main concern. Still annnoying though.

    Hey there! I just checked for this and the issue is defintiely not on the user's end so do not worry :) It's just a leftover file path to the merchant resource I used to texture part of the pants.
    It seems like both me and the tester must have missed that.
    I have re-uploaded the updated file and hope it shows up in your DIM as soon as possible!
    However DAZ offices are closed on the weekend so I would reckon they will update it sometime next week.
    Otherwise the outfit should work as intended so meanwhile just load the pants with the wereable preset and you should be fine. Terribly sorry for the inconvenience!

    Thank you  so much!

Sign In or Register to comment.