Marvelous Designer to Daz3d garment slightly off model

I'm using Genesis 8 base female in MD as an avatar. Works great except for when I import the garment back into Daz 4.12. The garment is like -1.5 cm along the Y axis where it should be on the model. 

I have re-exported and re-imported base Genesis 8 female into MD and re-fitted. Still getting the same problem after doing this.

I'm having no issues whatsoever with Genesis 8 base male as an avatar. Anybody ever run into this?

Comments

  • The figure was zeroed on export from DS for use as an avatar?

  • I think I figured it out. I originally used fbx export from DAZ to for importing the avatar to MD. For some weird reason, it creates a slightly smaller avatar than an OBJ export. I'm thinking some kind of floating point rounding problem in MD...

    Anyway, the obj exported avatar looks like the one I should be using. looking at the size difference it seems to line up with the problem I'm having. I am going to re-fit to that and I'm guessing it will fix the problem. 

  • dijituldijitul Posts: 146

    There are settings which work exactly right for MD, but I don't have them handy because I'm not at home right now.  I believe I got them from the link below, but I also cannot open it at the moment to verify.  Nonetheless, you must export the figure then import into MD, and if you make any edits to the location/posing of the figure, the output from MD won't match up any more.  

    https://www.versluis.com/2015/03/how-to-import-daz-characters-into-marvelous-designer/

    If I remember later, I'll try to upload a screenshot of my export settings if you still need it.

  • L'AdairL'Adair Posts: 9,479

    When I got MD last year, I almost immediately discovered my Daz figure Avatars were loading slightly behind where I expected them to be, and so anything I imported back into Daz as a morph, (which was how I was using it then,) was actually behind where the figure is when zeroed in DS. What I did was import the OBJ I made from MD, move it forward to the correct position and save it as an OBJ again. Then it would import perfectly using the Morph Loader Pro.

    I posted about it on the MD forums, but no one ever commented on the post. I have MD8, and I expect to upgrade to MD9 in the next few weeks. Maybe this offset will be fixed in the version.

     

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