Rendered View and Renders both refusing to use GPU
![Those Things](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/823/n7COZ6G1GX0GW.jpg)
No matter what I do, my rendered view and any renders I attempt, are both defaulting to the CPU. A look at my GPU memory usage shows all the memory of my GPU used up. Even if I delete every item from the scene. It's fairly obvious that my GPU memory is failing to clear. A few notes:
1. My GPU (Nvidia 1060 6GB) is the only thing checked in the Advanced tab under my render settings for both Photoreal Devices, and Interactive Devices.
2. Restarting Daz will let me use the GPU for about a minute or two with rendered view (sometimes), but after moving the view or changing a hair texture or whatever, I'm quickly back to the CPU.
3. I have the latest Nvidia driver for my card, released two days ago. However, this issue was also present with the last driver.
4. Under Graphics Settings for Windows 10, I have Daz Studio set to "High Performance"
Can anyone help with this? It's getting impossible to work.
Comments
Bear in mind that the "latest" Nvidia drivers aren't always the best. The changes made are often only to accommodate certain new games. You may be best served by only using the minimum driver required for a particulat version of Studio.
FWIW, Nvidia driver 430.86 works fine with both 4.12.0.86 and 4.12.1.16 Beta
I'm not using the game driver though, I'm using the Studio driver. Which, unfortunately, is what I need for the latest Blender and Photoshop versions. I only have one PC, so my options are limited.