Overlapping shells on G8M
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Hi all
So I have some third party anatomical elements for G8M from over at Renderotica, and I also just bought this body hair item: https://www.daz3d.com/jepes-bodyhair-project-78
The problem is, both use shells and when they overlap, they don't work. If the body hair covers the "elements" then they just render white. Otherwise, the base of the "elements" just goes over top of the hair to match the skin, leaving an awkward "shaved" spot on the groin.
Anyone know how I can make the two shells play nice together?
Thanks!
Comments
In Parameters>Visiibility, turn off the visibility of the white parts... they will probably be labeled WB_something...
Each geoshell can have a different offset value.
If the 3rd Party product is by Meipe, there is usually a little script included to fix that. If it is 3feetwolf's product, there's a forum thread at R'otica where he describes the fix and also this thread here:
https://www.daz3d.com/forums/discussion/comment/4746611/#Comment_4746611
That's about a wet-skin geoshell being used with the "elements" but the same principle applies, I would imagine.
I did find that, but it still leaves the square "shaved" patch on the groin, which is the base of the elements.
It is indeed a Meipe product, and the "Shell Fix" script does work. It still leaves that shaved patch on the groin though. What I want is for the body hair shell to just overlap the groin until it reaches the base of the "elements." Any idea how to do that? If it's at all possible?
Thanks for the replies, all.