Export daz to .FBX (3ds Max 2018 and Maya 2018)

Hello! I want to export a scene that contains 18 genesis 3 characters to 3dsmax 2018. I'm not using face morphs, I only did body poses in every character.
The problem is that the file contains too much information for 3ds max (it crashes bc it uses 100% of the 16GB RAM). Is there any way to optimize that? Can I just keep the mesh of the bodies without the bones? (im not going to animate in 3dsmax).
Thank u!

uso de memoria ram.png
936 x 366 - 20K
subir muestra.png
646 x 439 - 390K

Comments

  • If you are not going to animate you could try OBJ, using the option to prepend the node name to the group names to keep each easily selectable.

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