Exporting FBX from DAZ, rig comes out messed up in Blender?
llastffirst1234
Posts: 55
in New Users
When I export an FBX file from DAZ 3D and open the FBX file in Blender, the model's rig comes out all messed up. Why? How can I fix it?
Comments
Messed up in what way? What options are you using in the FBX exporter, and in the Blender importer if it has options?
You might want to give Diffeomorphic (http://diffeomorphic.blogspot.com/p/daz-importer.html) a try. It will import a fully rigged figure, and set up cycles shaders for you.
Did you save the character/figure as a scene file, and try to import the scene file (not the character file)? Trying to import a figure file will result in the error you got. The plugin needs the additional information saved in the scene file to work properly.
Tutorial Link: (http://diffeomorphic.blogspot.com/p/export-character-from-daz-to-blender.html)
Hmmm, I'm not sure what might be causing the problem then. I haven't used it much yet, but there are a couple people here that do. You might try moving the thread to the Commons where more people will see it and maybe they will be more helpful than me.
You don't. You roll your eyes at it and get this...
https://blenderartists.org/t/daz-importer/684697
In that pic that you posted uncheck the bottom box use pre/post rotation. Also click on the Armature button also shown in that pic and put a check on force connect children and automatic bone rotation.
strange. Mateirals come through for me... though to be honest, that's not saying much. Had to redo them anyways because an iRay Material is not a Cycles material. etc.
What exactly does the 'wrong file' error that the Import Daz from the Diffeomorphic blog gives you say, and when in the export/import process does it appear?
Make sure you are using the latest version of the plugin, and the documentation on the blog is worth studying. You could also try the 2.80 version of Blender, there may be fixes to the FBX importer. The FBX format will always be problematic as two applications are unlikely to agree on how to implement it (unless both are Autodesk applications).
With your FBX options plus the changes suggested by glossesfm above, I can get the FBX export/import process to give me a rig and a mesh in Blender, but the two are not connected. You could fix that in Blender of course, or the Import Daz plugin will do it for you with pretty good results.
What were you trying to export?
Threads merged. If you wish to take this to the Commons edit the first post and select the Commons from the forum list (or Daz Studio Discussion).
I had the same issue,
As importing Daz FBX into blender always used to end up in a horror scene, only reminds me of Walter's corpse at the end of silent hill 4 :D
but that helped so much, the model imported perfectly with no issue, thanks a lot...