Send to Daz Studio/Reverse Deformations

Is there a way to reverse deformations when exporting an edited figure in Hexagon back to Daz with the Send to Daz Studio button to make a morph?  I recently tried making a new morph based on another morph, but could not find a reverse deformations option with that function, so it all ended up tied together in a way I didn't want.  How do you handle this with Hexagon?

Comments

  • Go to Edit>Preferences (DAZ Studio>Preferences for a Mac) and in the Bridges tab enable the advanced option for the Hexagon Bridge

  • CowrieCowrie Posts: 146

    Ah, thanks!  That's so simple, but it just never occurred to me.

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