translating shaders using Shader Mixer

So, not too long ago, Adobe Aero just came out and I have done some experimenting using DAZ Studio to export to Aero and tried it with AR. The importing process really nailed it, however the materials came out too shiny...almost as if it's glossy.....especally the skin.

So When I turn down the spectacular color to black (NOT the strength), the glossy goes away. I'm trying to use the Shader Mixer to fix the glossy issue, is there a way to solve it using Shader Mixer?

Here's a screencap took from Adobe Dimention

And here are the surfaces settings from DAZ in Default 3Dlight

and as well as iRay

 

I tried looking into the iRay default shader in Shader Mixer, but the lines are simply ALL OVER the place, it's hard to tell which is which.

Comments

  • BejaymacBejaymac Posts: 1,897

    No point changing the surface settings in DS if you are importing into another program, you need to learn how to set up the surfaces in Aero instead.

Sign In or Register to comment.