Simulating Black Light (UV) in Iray

mmitchell_houstonmmitchell_houston Posts: 2,490

This is purely a theoretical question, as I have no pressing need to try this. But over the Halloween holiday I set up a large yard display with a lot of props painted and illuminated with black light (ultraviolet). Here's a few pics of my display.

I was wondering if anyone has any idea if it is possible to simulate black light / ultraviolet light in Iray. Now, I imagine I could do something similar by creating a light-emitting texture, but that's not really the same thing, is it? Any thoughts on this? 

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Post edited by mmitchell_houston on

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