Problem with Eye Collection on Genesis 8 Male

I just purchased the eye collection for Genesis 8 Male SKU 48239 and when I install an eye from the collection into my character, they don't look at all as real as in the catalogue. Am I doing something wrong or is this product less than advertised?

EC Eyes 16.png
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Eye Problem AA.jpg
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Comments

  • carrie58carrie58 Posts: 4,012

    Try rendering it

  • Okay, that gives me better results, but why can't DAZ get all the paramaters right in the working window? I don't like spending a lot of time creating a character only to get a surprise when I render it. And now I can't get the eyes to look like they will in the render, so I'm just guessing at what color to choose. It takes around two hours to do an Iray render. 3Delight is fast but didn't get the eyes right. 

     

    Male Eye Test Iray A.jpg
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    Male Eye Test.jpg
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  • If the preview could match the render there'd be no need to render - if you have a suitable grpahics card, or a good CPU, you might be able to turn up the settings for the nVidia Iray preview mode but for most people that is still going to have to stop short of an exact match.

  • Now, if I morph a real face onto Genesis the eyes nolonger look as good.  Magnified they're speckled. Is this fixable?

    Male Eye Test Iray W-Morphed Face.jpg
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  • That's because the rest of the image hit the convergence threshold (render quality) while the eyes were still off. Things to try

    • Use the Spot render tol, set to render to a new Window in the Tool Settings pane, to render just the eyes - they should then have more chaance to converge as they are a larger proportion of the scene. If that works save as PNG or Tiff and layer on top of the full render with noisy eyes.
    • Increase the Render Quality so that DS is fussier about what it counts as converged
    • Increase the target convergence ratio, so that DS still thinks it needs to keep working until the eyes are done (needs the eyes to be at least 1% of the pixels in the render)
    • Use the denoiser option

    The last three are all in Render Settings.

  • First hangup; Render settings won't let me change the rendering quality.

  • Check that. The number goes up, the slidder keeps moving back to center.

     

  • *$%^#* I made a bunch of changes to the face and then adjusted the render settings. When I started the render, DAZ crashed.

  • Okay, the face is saved on my computer and I have the directory. How do I get it back into DAZ?

  • Changed the render settings. No change in the result. What I need here is information from someone who has actually experienced this problem and found a solution. 

  • nemesis10nemesis10 Posts: 3,493
    edited November 2019

    Could you give a bit more details?  I took the DarwinMishap character, Lorenzo, applied eye 8 if I remember, used Pro-Studio HDR System HDRI Light 17 R and a photometiric light from FWSA LightsFX Neutral Enviroment set and rendered to get this result with the eye product:

    Lorenzo_eyes.jpeg
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    Post edited by nemesis10 on
  • nemesis10nemesis10 Posts: 3,493

    The render is incomplete so you see graininess in the eyes since conversion hasn't happed. In Render tab, change Render> Progressive Render> Max time to a longer amount of time...

  • You didn't use a  face transfer, so this isn't a valid test. As for the second suggestion, with the render settings I use as suggested before, it too about 21/2 hour to render. I'm not wasting that much time again to test this product. Either I get help from someone who has used these eyes on on a face transfer and can give me precice settings, or I ask for my money back.

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