FF Normal Maps for Poser/DS- OpenGL or DirectX

Lissa_xyzLissa_xyz Posts: 6,116
edited December 1969 in The Commons

I'm using Filter Forge and rendering textures to mess around with and see what I can come up with (I'm a tinkerer that way lol). I'm just wondering which style to use for usage in Poser/DS. OpenGL normal maps have a y-negative, while DirectX maps have a y-positive (if I understood correctly).

Comments

  • Swawa3DSwawa3D Posts: 231
    edited February 2014

    I just got FF a few days ago when it was 70% off so I'm still new to it. According to a thread I came across, for DS we should use the OpenGL version. https://www.filterforge.com/forum/read.php?FID=5&TID=11781&MID=123816

    I did some tests and the OpenGL version did work a lot better than DirectX, which seems to invert the lighting and mess up displacement. Also If you use a plane make sure it's facing the correct way, the green Y axis should face toward the camera not away, that really threw me off at first when I was not paying attention.

    In the attached images the direct light is coming from the bottom left of the image. I used the Lounge Lizards filter (http://www.filterforge.com/filters/1596.html) to create the diffuse, bump, specular, normal and displacement (used bump again) maps.

    opengl-plane-facing-away.jpg
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    directx.jpg
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    opengl.jpg
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    Post edited by Swawa3D on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited February 2014

    Thanks! I'm not quite sure what you mean by a plane facing the wrong way, though. Do you mean the top/front of the plane should face the camera rather than the back/bottom?

    Post edited by Lissa_xyz on
  • Swawa3DSwawa3D Posts: 231
    edited December 1969

    Your welcome & yes about the plane.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Gotchya. Thanks again, :)

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