Mirror an object

Is there any way within Studio to mirror an object -

I looked at the symetry tool, but it is looking for a "figure" or bones. While great for mirroring a pose, it's not an option for something like a statue or a static prop.

Is actually a statue I am trying to work with, and one arm is posed to be pointing or beconing, want one on each side of a doorway. Looks rather stupid if both statues have thier right arm out.

Is an actual way to do this in DAZ or do I have to take the prop into HEX, mirror it, and hope I can get the textures right when I bring it back in?

Comments

  • L'AdairL'Adair Posts: 9,479
    1. Select the statue you want to mirror.
    2. Open the Parameters Tab.
    3. In the left column, select Transforms.
    4. In the right column, locate X-Scale.
    5. Set X-Scale to -100%. 

    That should do it.

  • FirePro9FirePro9 Posts: 456

    How simple and cool is that, thanks L'Adair!

  • ViallyVially Posts: 343

    Well now... Thank you L'Adair.

    Appears to have worked very well, just like described.

  • L'AdairL'Adair Posts: 9,479

    You're welcome, guys.

    I give all credit to the bloke who posted this trick somewhere on these forums, though. I read about it a few years back.

    I've never tried it, but I assume using Y-Scale at -100% would mirror something top to bottom, and Z-Scale at -100% would mirror front to back. I just might need to try that sometime…

  • nicsttnicstt Posts: 11,715

    Don't think it causes issues in Studio, but scaling like that flips normals.

  • BejaymacBejaymac Posts: 1,897
    nicstt said:

    Don't think it causes issues in Studio, but scaling like that flips normals.

    Does the same in DS, also mirrors the UV mapping, so any writing on the texture and it'll be backwards.

    Default settings for DS is to have Backface lighting turned on, so most have no idea that a mesh might be "inside out" or that there might be "flipped" normals on a mesh.

  • FirePro9FirePro9 Posts: 456

    Hmm, could be an easier way to flip normals than using the Geometry Editor, assuming the flipped texture not a problem.

  • ViallyVially Posts: 343
    FirePro9 said:

    Hmm, could be an easier way to flip normals than using the Geometry Editor, assuming the flipped texture not a problem.

    Yeah, in  my case it is a statue, want "mirrored" statues on each side of an entrance. So perfect, it's quick and easy.

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