Render size limit

What limits the resolution of what I can render?

Usually I render in 4K or something like 8megapixel. And as long as my scene fits within my graphic card ram everything is fine.
Now I have to rerender some of them for a merch shop in a ridiculously high resolution. With some scenes it renders but with others it doesn't.

Is there some hardware i can upgrade?

Comments

  • alan bard newcomeralan bard newcomer Posts: 2,238
    edited November 2019

    with iray..  the gram sets the limit..
    use 3dl or a cpu rendering engine..  use battle coder shirase to make sure it can't grab all your cpu cycles and you can render for days..
    actually you can still use iray too.. just set the render to cpu only and remember to limit it's access
    ---
    I've had daz using 66% and still be able to use photoshop facebook etc while daz rendered

     

    Post edited by alan bard newcomer on
  • FishtalesFishtales Posts: 6,162

    What size is the company looking for?

  • jakobrhjakobrh Posts: 105
    Fishtales said:

    What size is the company looking for?

    Up to 7500x6500px for large things like towels and scarfs.

  • jakobrhjakobrh Posts: 105

    with iray..  the gram sets the limit..
    use 3dl or a cpu rendering engine..  use battle coder shirase to make sure it can't grab all your cpu cycles and you can render for days..
    actually you can still use iray too.. just set the render to cpu only and remember to limit it's access
    ---
    I've had daz using 66% and still be able to use photoshop facebook etc while daz rendered

     

    Yes Iray. I forgot to write that.

    Gram? you're talking about ram on the graphics card right?
    Geforce GTX 1080 8 gb

    But if I can render a 8 megapixel image, then why not a 16 megapixel image?

  • algovincianalgovincian Posts: 2,636

    The higher resolution you render, the more VRAM it requires. Though not ideal, another approach would be to render out multiple smaller images and stitch them together like a panorama to achieve higher resolutions.

    - Greg

  • At that resolution you likely need an RTX Titan or one of the Quadros.

  • Another alternative you can try...

    Just swivel the camera around and make a few smaller-detail renderings... 4K-ish.

    Take those renderings and drop them into ICE, "Image Composite Editor", also used to make panoramic formats and super-pixel images from individual images. (Google-photo-album use to do this too, but not anymore. People complained about it "snooping" on images. It would randomly glue your images together, if it saw groups of similar images and create a new "larger HD version for you", then just tell you that it did it, after it was done. But, it did it without asking you if you wanted it to be done. :P I actually liked that old feature.)

    https://www.microsoft.com/en-us/research/product/computational-photography-applications/image-composite-editor/

    That alternative is better than the isometric or non-perspective options.

    Besides, you can go even larger, if your boss needs it. Just render more and re-run the program again.

  • FishtalesFishtales Posts: 6,162

    I use Autostitch when I need to make a Panorama but it should do what you need too.

  • JD_MortalJD_Mortal Posts: 760
    edited November 2019

    I use Autostitch when I need to make a Panorama but it should do what you need too.

    I have used that too... I like them both. The ICE one was just the first one that came to my mind.

    Though, honestly, I have rendered images up to 10,000 x 10,000 which seems to be the limit for IRAY and Daz 4.12... I have not tried unlocking it. The whole sceene and image-processing had consumed about 9.7GB of VRAM in one card. (About 8.1GB on the others. Due to the fact that one drives my display.) I am using two Titan-V cards and two Titan-Xp-CE cards with 12GB each.

    Done in CPU mode, you could use that large image as your "base", for the stitched images to follow. It helps the other images get aligned and reshaped to blanket the main image which is obviously going to be lower detail, but it contains the "form" you want your final image to retain.

    There is another trick in photoshop, to do this manually, but it may require additional tools that don't come with photoshop. (Plugins.) But, I am not 100% sure, as I don't use photoshop much. (I use other art programs that are kind-of old, but a lot faster.)

    Post edited by JD_Mortal on
  • TheKDTheKD Posts: 2,696

    If you aren't a bajillionaire like jd_mortal, the stitching solution in this thread might work for ya https://www.daz3d.com/forums/discussion/209136/render-with-ultra-high-resolution/p1

  • :P TheKD I got lucky, if you can call it that... Totally not a Bajillionaire... Actually, after this year, I am essentially dirt-broke. No joke. :(

    ICE is a free program. I was just showing him how much memory a 10Kx10K resolution image might consume. (ICE is better for panoramics still.)

    Managed to get a 20Kx20K rendered with the same memory, by unlocking the MAX limit. I used the spot-render tool to render only 1/4 of that area, rendering to canvas in the tool options. It consumed about the same memory as rendering the whole 10Kx10K image.

    Actually, I forgot about the spot-render option and the lens-shift I never knew about. So, I have to say that with the lens-shift, if it doesn't alter perspective, is the best alternative. A little of manual positioning, but it is better than the spot-render -> to window, which will just fill the rest of the non-selected area with ALPHA and blackness. (That still consumes a lot of memory, but not nearly as much as it would if you rendered the whole image.)

     

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