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© 2025 Daz Productions Inc. All Rights Reserved.
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I would argue that you never want to add actions in the dialogue, that's kind of awkward and a bit of a cop out on the part of the cartoonist. Same goes with the narration, the narrator should only really be describing things that can't be shown like thoughts or emotions or sense memories. I think B is probably the best advice if you are really needing to have blinking happen in a single panel, although blinking doesn't really have a sound so it's kind of weird too. In japanese there are all kinds of sound effects and onamonapia for things like blinking or even thinking, so manga artists have it a bit easier in this regard lol.
Well, because after this, we'rer in on her eyes in a brighter place. i'd be blinking myself. lol
Man, i can't decide if i wanna iput
AAAAIIIIEEEE!
at the bottom of that
the narrator should only really be
All of this falls under you own personal preferences. There are no 'rules' only standard practices.
The only point is, do the readers get it?
I, personally, don't make stuff for other-people-who-make-stuff.
There's lots of things and established conventions that readers still don't seem to get.
And the response is usually "read more comics".
Personally I would have her squinting if you're saying that she's reacting to a sudden brighter light. That's my suggestion. Sometimes what might feel natural for you to do in real life might not feel as natural in the medium.
Fair enough. It's not so much "rules" as it is suggestions on how to make the storytelling flow more smoothly for the average reader. I enjoy finding creative ways to break the rules, so I'd be the last person to say "you must make art this way", but if you don't already have a strong handle on the medium it tends to be easier to get your ideas across by following some basic guidelines until your own personal style and skills grow to a point that you can make something you feel succeeds using unconventional methods. That's not to say you can't just experiment and never learn the rules and invent your own rules from scratch, but in my experience you'll get there faster when you already know how readers are used to experiencing the work that they read.
Hey, anyone know how to make shrinking curved speed lines 8in Photoshop?
OT: Photoshop Elements users, if you're like me and been pained by the lack of some features like the mighty Pen Tool, check out "Elements+". I now have a pen tool i my PSE14!
Blank Layer >> Make Dots >> Motion Blur >> Transform >> Perspective >> Transform >> Warp.
You can also find tutorials via Google Search. :)
I've not found any tuts on gradually thinning lines.
think of a swirl. starts thick and grows smaller toward the center
Rendered with 3Delight and the builtin toon option. Light placement relative to the figure affects the thickness on lines.
@FirstBastion :
That is stunning -- Love it -- I use the 3DL toon rendering all the time, but you achieved a nice, soft, almost hand painted look.
Kind of reminds me of some comic work in an old Heavy Metal magazine I once owned (one of my hundreds of reference materials that were discarded along with my pro drafting table and all equipment when I became homeless many years ago).
@MAJourney :
Do you mean like this? :
Did you ever find a tutorial to achieve what you were after?
How is your comic venture going?
Here are some examples of covers of comics I have created with Daz, Photoshop and CL3. Well the first one I have yet to finish the others are complete.
I have done a lot more but too many to list here among other things. ![wink wink](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/wink_smile.png)
Don't delete the attachment, that is what the inline version is drawing on (you will see it as you have a cached copy)
Ahh k thank you for letting me know, thought it strange they were still there. Even after I had deleted the original images from another post in the other comic thread, after realizing that they didn't really fit with the theme of the other thread.