Issue with rendering clear glass - Solved

dragotxdragotx Posts: 1,138

For some reason whenever I try and render a scene with a glass helmet, the glass renders as solid black, no matter what glass shader I use.  The reflectivity is right, but it's completely opaque.  Does anyone have any ideas on what I'm doing wrong?

helmet.jpg
241 x 287 - 13K
Post edited by dragotx on

Comments

  • kaotkblisskaotkbliss Posts: 2,914

    Do you have a black space backround above the character? it looks to me like it's reflecting too much so you are not seeing through the glass but a reflection of the sky/space above.

  • dragotxdragotx Posts: 1,138

    Do you have a black space backround above the character? it looks to me like it's reflecting too much so you are not seeing through the glass but a reflection of the sky/space above.

    Ah hah!  Looks like that was it!  Awesome, thank you so much!

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