collision box
![jkinser410](https://secure.gravatar.com/avatar/cf8403cb4e82a40970db505b822f876b?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fcf8403cb4e82a40970db505b822f876b_100.png)
How do I disable or bypass the large collision box around a character and only use the collision boxes around each component of the character?
I am trying to set up a physics scene where a snowball is thrown at a character, but it always splats against the outer collision box and not against the character itself. depending on the pose the character is in, the outer collision box can be quite far from the body as it encompasses all parts of the character.
Comments
What are you using to detect collisions?