Adding a "Super hero logo" to the No Suit for Genesis 8 chest
![comixfana](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/945/nMOOTVCRFPJBA.png)
I've been using iRay decals, which look fine in some instances, but in other instances adds an extra layer of gloss I'd like to avoid. What other methods are there to add a logo? Any tutorials for the noob?
Thanks!
Comments
You could always use the LIE editor to add the logo directly to the texture.
Simply open the surfaces for the torso, click the image or down arrow if no textrue is already loaded under the "Base Color", then select Lie Image Editor (I think it's the 4th option down in the popup)
In the LIE editor that pops up, click the + sign under the layers box to add a new layer and then click the Resource button for that new layer and browse to your logo image. You can then adjust the position with the sliders below
You may either have to change the layer order or, under the box on the left side of the image editor is a zoom to fit button so you can see the whole texture. Maybe the logo is not where you expect it and needs moved.
Here are some ways to do it
Quoth Benny Hill, learning all the time... ;)
The image I'm using is a plain white cross on a black background I found on Google images, I've used GIMP in other projects to add labels or text to renders (add as layers), took me a while to figure it out, that layer scaling tool gets lots of use to fit in text...GIMP is useful but I', no expert!
Seeing that my "logo image" is already white on black, I guess option 3 could work?
Okay...zombie thread ;) looks like I'd forgotten about this thread in nuts n bolts...
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Figured out where to look for it (the chest garment's map) and added the cross logo in Gimp, "exporting the new map as" in my pictures folder (so it's easy for me to find) - it shows on the chest, but it's like light charcoal on the suit's black surface (I use a black shader) rather than white (or silver) on the black suit.
I guess that'll be the next step? I presume I create the mask in Gimp? The logo is already white on a transparent background, so it shouldn't be too complicated to change it (the transparent background) to black. I've tried my hand at geometry shells but since I don't know what I'm doing I end up giving up ;)
I did figure out how to reduce the opacity of the geometry shell on the head, arms, legs, pelvis etc. so that the geometry shell is only visible on the torso.
I guess the mask would act as an opacity map on the geoshell? Would I apply the mask using LIE on the geoshell, and then apply the collor map in the geoshell's color(or diffuse) "channel"?
Feels like I've almost have it figured out...