Adding a "Super hero logo" to the No Suit for Genesis 8 chest

I've been using iRay decals, which look fine in some instances, but in other instances adds an extra layer of gloss I'd like to avoid. What other methods are there to add a logo? Any tutorials for the noob?

Thanks!

Comments

  • kaotkblisskaotkbliss Posts: 2,914

    You could always use the LIE editor to add the logo directly to the texture.

    Simply open the surfaces for the torso, click the image or down arrow if no textrue is already loaded under the "Base Color", then select Lie Image Editor (I think it's the 4th option down in the popup)

    In the LIE editor that pops up, click the + sign under the layers box to add a new layer and then click the Resource button for that new layer and browse to your logo image. You can then adjust the position with the sliders below

  • You could always use the LIE editor to add the logo directly to the texture.

    Simply open the surfaces for the torso, click the image or down arrow if no textrue is already loaded under the "Base Color", then select Lie Image Editor (I think it's the 4th option down in the popup)

    In the LIE editor that pops up, click the + sign under the layers box to add a new layer and then click the Resource button for that new layer and browse to your logo image. You can then adjust the position with the sliders below

    Thanks, I'll give it a try!
  • You could always use the LIE editor to add the logo directly to the texture.

    Simply open the surfaces for the torso, click the image or down arrow if no textrue is already loaded under the "Base Color", then select Lie Image Editor (I think it's the 4th option down in the popup)

    In the LIE editor that pops up, click the + sign under the layers box to add a new layer and then click the Resource button for that new layer and browse to your logo image. You can then adjust the position with the sliders below

    Say must the image be png or can it be jpg? I can see it in the LIE pane but not on the figure's chest? It should be white cross on a black background (for my modern day knight templar)
  • kaotkblisskaotkbliss Posts: 2,914

    You may either have to change the layer order or, under the box on the left side of the image editor is a zoom to fit button so you can see the whole texture. Maybe the logo is not where you expect it and needs moved.

  • comixfana said:

    What other methods are there to add a logo? 

    Here are some ways to do it

    1. Edit the image used in the Base Color/Diffuse channel with a graphics program to include your logo (saving it under a different name). You might need to edit other image maps - the gloss ones for example - if you want the logo to have different properties to the rest of the garment.
    2. Create the logo as a png on a transparent background, and use the LIE editor to combine it with the existing texture. This is essentially the same as the previous method, but doing the editing together in Daz instead of Photoshop (or whatever).
    3. For single color logos in particular, create a mask where the logo is white on black, then create a geometry shell around the garment and use the mask image to control its opacity. This makes it very easy to vary the glossiness etc. of the logo, as it's essentially a whole different material zone to the underlying garment. I've used this approach in the past to simulate slogans printed on T-shirts.
    4. iRay decals, you know about these already.
  • comixfanacomixfana Posts: 268
    edited November 2019
    comixfana said:

    What other methods are there to add a logo? 

    Here are some ways to do it

    1. Edit the image used in the Base Color/Diffuse channel with a graphics program to include your logo (saving it under a different name). You might need to edit other image maps - the gloss ones for example - if you want the logo to have different properties to the rest of the garment.
    2. Create the logo as a png on a transparent background, and use the LIE editor to combine it with the existing texture. This is essentially the same as the previous method, but doing the editing together in Daz instead of Photoshop (or whatever).
    3. For single color logos in particular, create a mask where the logo is white on black, then create a geometry shell around the garment and use the mask image to control its opacity. This makes it very easy to vary the glossiness etc. of the logo, as it's essentially a whole different material zone to the underlying garment. I've used this approach in the past to simulate slogans printed on T-shirts.
    4. iRay decals, you know about these already.

    Quoth Benny Hill, learning all the time... ;) 

    The image I'm using is a plain white cross on a black background I found on Google images, I've used GIMP in other projects to add labels or text to renders (add as layers), took me a while to figure it out, that layer scaling tool gets lots of use to fit in text...GIMP is useful but I', no expert!

    Seeing that my "logo image" is already white on black, I guess option 3 could work?  

     

    Post edited by comixfana on
  • Okay...zombie thread ;) looks like I'd forgotten about this thread in nuts n bolts...

    comixfana said:

    What other methods are there to add a logo? 

    Here are some ways to do it

    1. Edit the image used in the Base Color/Diffuse channel with a graphics program to include your logo (saving it under a different name). You might need to edit other image maps - the gloss ones for example - if you want the logo to have different properties to the rest of the garment.
    2. Create the logo as a png on a transparent background, and use the LIE editor to combine it with the existing texture. This is essentially the same as the previous method, but doing the editing together in Daz instead of Photoshop (or whatever).
    3. For single color logos in particular, create a mask where the logo is white on black, then create a geometry shell around the garment and use the mask image to control its opacity. This makes it very easy to vary the glossiness etc. of the logo, as it's essentially a whole different material zone to the underlying garment. I've used this approach in the past to simulate slogans printed on T-shirts.
    4. iRay decals, you know about these already.

    1. Edit the image used in the Base Color/Diffuse channel with a graphics program to include your logo (saving it under a different name). You might need to edit other image maps - the gloss ones for example - if you want the logo to have different properties to the rest of the garment.

    Figured out where to look for it (the chest garment's map) and added the cross logo in Gimp, "exporting the new map as" in my pictures folder (so it's easy for me to find) - it shows on the chest, but it's like light charcoal on the suit's black surface (I use a black shader) rather than white (or silver) on the black suit.

    1. For single color logos in particular, create a mask where the logo is white on black, then create a geometry shell around the garment and use the mask image to control its opacity. This makes it very easy to vary the glossiness etc. of the logo, as it's essentially a whole different material zone to the underlying garment. I've used this approach in the past to simulate slogans printed on T-shirts.

    I guess that'll be the next step?  I presume I create the mask in Gimp?  The logo is already white on a transparent background, so it shouldn't be too complicated to change it (the transparent background) to black.  I've tried my hand at geometry shells but since I don't know what I'm doing I end up giving up ;)

    I did figure out how to reduce the opacity of the geometry shell on the head, arms, legs, pelvis etc. so that the geometry shell is only visible on the torso.

    I guess the mask would act as an opacity map on the geoshell? Would I apply the mask using LIE on the geoshell, and then  apply the collor map in the geoshell's color(or diffuse) "channel"?

    Feels like I've almost have it figured out...

     

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