Transfer utility problem

Hi, all.

I need to transfer the skeleton of the character to its exact copy in .obj format. The problem is that the skeleton is not transferred correctly. He repeats "ghosting bones", not the skeleton that turned out after morphing. I tried different transfer combinations, but did not get the desired result. Is it possible to transfer a completely identical skeleton?

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Comments

  • I'm not sure what exactly you are trying to do. If you are trying to use the Transfer utility to rig a morphed version of the abse you can't, that isn't its purpose (and is the sort of thing a morph plus joint adjustments are designed to handle without creating a new figure).

  • kuperpnkuperpn Posts: 6
    edited November 2019

    I'm not sure what exactly you are trying to do. If you are trying to use the Transfer utility to rig a morphed version of the abse you can't, that isn't its purpose (and is the sort of thing a morph plus joint adjustments are designed to handle without creating a new figure).

    The main task is to transfer the character from Daz to 3ds max. For this I first export the model to .obj and then import it into the scene. In this way I form a new whole object that includes the body, eyebrows, eyelashes and so on. Next, I use transfer utility to transfer the skeleton from the main model to the new model I just imported. Аfter I export the new model in fbx format and continue working in max. Everything turns out fine, but when transferring the bones, they take the position of the basic genesis 8 model. Since my model has a height lower than the base figure, the bones shift slightly higher when transferred, that is, they adjust to the standard height (the differences are visible in the picture). 

    Post edited by kuperpn on
  • I think you may need to export twice - at a guess perhaps something like:

    1. export the base figure, with no shaping applied
    2. export the shaped figure
    3. Rig the OBJ from 1 with Transfer utility
    4. Memorise the rigging (Joint Editor right-click menu)
    5. Import the OBJ from 2 as a morph
    6. Adjust Rigging to Shape
    7. try exporting that to Max.
  • Thanks, it helped to solve the problem

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