render speed- what the heck?

TorkudaTorkuda Posts: 148
edited November 2019 in Daz Studio Discussion

New to Studio and I'm looking to make it so my renders don't take an hour to render- literally nothing- yes it takes forever to render and empty scene- I wanted to try the filters but they don't exist- or do but I can't get them through the render settings. Firefly keeps getting recommended but it does not exist- far as I can tell. Help.

Post edited by Torkuda on

Comments

  • TorkudaTorkuda Posts: 148
    edited November 2019

    I guess I found Firefly but it didn't do anything for speed.

    I still take forever to render LITERALLY NOTHING.

     

    How in the world is this "faster than carrara"? Carrara was twenty times as fast as this. MAYBE there's a quality issue but that only matters if you're going for hyper realism. If you're not- then it takes forever to render crap as well it seems.

    Post edited by Torkuda on
  • Leonides02Leonides02 Posts: 1,379

    Do you have a Nvidia GPU?

  • TorkudaTorkuda Posts: 148

    I have nvidia geforce apparently.

  • iray is what you mean

    Firefly is the Poser native renderer it has Superfly that is PBR

    DAZ studio has iray and 3Delight

    how fast iray renders depends on if the scene will fit on your Nvidia Card's memory

    if it does not then it is usually the slowest option

    3Delight then is faster and likely Carrara faster still

  • TorkudaTorkuda Posts: 148

    WAAAAAAY faster. Unfortunately DAZ pretty much dropped Carrara and beats me why. Studio is okay at best when it comes to render speeds and looks like generally horrendous. This is terrible. There's no alternative?

    I'd be faster dumping each scene into blender before I render for stills and animation- ha!

  • well it comes down to what you are rendering

    a powerful card and a light scene using denoiser and limited itterations iray can be very fast and still photorealistic

  • TorkudaTorkuda Posts: 148

    Well hmmm...

    This might be frustrating, but I may have jumped the gun a little with my frustration.

    I'm basically making a comic series where I trace over the 3d characters and environments so the 3d doesn't jar with things like thought and word balloons. Modifiying when tracing is often faster than trying to make the original render perfect- looks like intermediate opengl is capable of rendering transparencies as well as different textures if they're not too complex, including shadows and highlights- so if I'm NOT making final products here, I guess I should just avoid IRAY and everything WILL render faster than carrara. Lower quality, yes, but faster.

  • Sven DullahSven Dullah Posts: 7,621

    Well hmmm...

    This might be frustrating, but I may have jumped the gun a little with my frustration.

    I'm basically making a comic series where I trace over the 3d characters and environments so the 3d doesn't jar with things like thought and word balloons. Modifiying when tracing is often faster than trying to make the original render perfect- looks like intermediate opengl is capable of rendering transparencies as well as different textures if they're not too complex, including shadows and highlights- so if I'm NOT making final products here, I guess I should just avoid IRAY and everything WILL render faster than carrara. Lower quality, yes, but faster.

    So why not use 3DL? It's fast.

  • TorkudaTorkuda Posts: 148

    Not really. Studio's render process uses iterations and passes for both IRAY and 3dlight. 3DL is... faster... kinda... if you have the right settings. Not sure how Carrara did things, but it either was less complicated or had the option of being less complicated. It's been so long since I checked the setting on my copy.

    Open GL seems similar, it just doesn't look like it does bump maps very well.

    At the end of the day, if its for tracing over, the quality of the renders is pretty meaningless as all the colors will be put in later and the borders will be made by line work. OpenGL is WAAAAY faster than 3DL so- if I just need a fast image, it's probably the best choice.

  • TorkudaTorkuda Posts: 148

    I make stuff like this- where if you had to guess, you might never think that it's a 3d tracing-

    https://www.deviantart.com/torkuda/art/Jessica-Saving-Kyle-820635090

    I am thinking of just straight tracing the faces and hair from now on as the faces never look right when I modify them like that.

    Anyway- if that's gonna be the end product, what does the quality of the initial render really matter?

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