Pixelated view, aux view and rendering...
![michaeltijsterman](https://secure.gravatar.com/avatar/f87f250974223a4983717ff3386eced4?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Ff87f250974223a4983717ff3386eced4_100.png)
Hi guys, I need your help:
I have been searching for a fix on the forum and the internet but have not found one that helped yet, or it sounds too complex and I do not understand (for instance, lots of light settings I do not think I tampered with.)
The problem:
During editing (scrsht)I find my view pixelated, also my aux view (in the scrnsht it's somehow not pixelated) and eventually the render and result is also pixelated (test).
- The content I am working with is whitespring 2,3,4 and 5 from Danie&Maforno.
- I tried to adjust manipulation resolution in the pane draw settings from 1/4 to normal.
- I adjusted the render settings to UHD pixels.
- I put less items in the scene
It still takes about 2 hours to render and I end up with a pixelated image...(Test image)
I decided to try the same thing on a different borrowed laptop, still took 2 hours to render (I checked the log) and the image was a bit better, but not sharp or as I expected (test lenovo1)
I checked the system requirements on daz3d: https://helpdaz.zendesk.com/hc/en-us/articles/115003568443-What-are-the-system-requirements-to-run-Daz-Studio-?mobile_site=true
I am running on this old laptop:
Product Name: 13-m210dx
Microprocessor: 1.5GHz 4th generation Intel Core i3-4020Y Processor
Microprocessor: Cache 3MB, L3 Cache
Memory: 4GB DDR3L SDRAM (1 DIMM)
Video Graphics: Intel HD Graphics 4200 with up to 1792MB total graphics memory
Display: 13.3-inch diagonal HD LED- backlit IPS touchscreen display (1366 x 768)
Hard Drive: 128GB solid-state drive
- Aside from the video card should be fine, or am I missing or misreading information?
Borrowed laptop with these specs:
CPU: Intel Core i3-7100U dual-core 2.4GHz 3MB cache
GPU: NVIDIA GeForce 1040
Display: 15.6”, Full HD (1920 x 1080), IPS
Storage: 1000GB HDD
RAM: 8GB DDR4
I should expect the image to be a whole lot better on the borrowed laptop, but it does not.
What do you guys think is the problem here?
1) Hardware
2) Software setting
3) Both
4) I already deinstalled and reinstalled the whitespring (had some issues with installing at first), maybe something else?
There seem to be to many variables to change from my point of view.
I would love to receive some guidance or tips from more experienced users/tech experts.
Best,
Michael
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Comments
It probably takes excatly two hours to render, as that is the default time out if the image is not converged (the noise, which is what you are calling pixelation, gone for the set proportion of the image) and it has not completed the (default) 5,000 iterations. Your laptop is just using the CPU to render as it doesn't have an nVidia GPU, the borrowed machine does have an nVidia GPU but I suspect not much memory for the GPU so it is probably dropping to CPU also.
Getting a better GPU, with more memory, would help as that is much faster than the CPU. Failing that, you can increase the maximum time and number of samples in the Editor tab of Render Settings to allow the image more room to converge.
Hi Richard,
Thanks for responding so soon and reminding me this is called noise (not pixelation), much appreciated!
Looks like a quick fix after all, I am relieved! Also I will try to figure out how to get my hands on a device with an nVidia card with more memory, because the borrowed device also has 3mb memory only.
Thanks again! I will increase the time and number of samples and see how far I get.
Best,
Michael