How important is rigging? Adjusting rigging and erc?
So I load gen 8 and then go apply character shapes and mix and mash all sorts of different parameters. Should I be readjusting the rigging after doing all of this to get better posing? Lots of videos out there showing how to create character presets and they all seem to mess with the rigging and talk about the erc controls. Is it worth the time to do this, because after after a a while I usually go and add a new shape or other parameter to the character.
Post edited by wscottart on
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Adjust Rigging to Shape is generally needed only for custom shapes, it isn't a feature you would use for posing or shaping using existing sliders. If you are creating custom morphs, through dForms or an imported OBJ, then you may need to use these more advanced features.
Thank you for that information. I had a character today that I had used so many different charter shapes on that I experimed with rigging to shape. When I entered it in I saw the figures body seem to jump around a tad and smooth out. In most cases your saying I don't need to do this rigging to shape. I'm guessing some of the shapes I used came from third parties and that they may not have adjusted rigging to shape.
Basically if I send my shape out to say "zbrush" I would then need to adjust the rigging?
Learn something new everyday.
or it may be that the rigging had been adjusted automatically but then the chnages had been refined manually.
Possibly - it woudl depend on whether the changes to the shape made the existing joint centres inappropriate. For example, if you created a custom shape to stretch the fingers then the joint centres would no longer be at the knuckles but in the phalanges, and whe you tried bending the fingers they'd go banana-shaped. The Adjust Rigging to Shape function notes where the memorised joint centres are relative to the mesh of the base shape, then moves them to be in the same position relative to the new shape (as best it can).