Take parts of a full-body figure for use on other figures?

I've seen a number of posts that danced around this exact issue, but most from some while ago.  Is there a way to take part of a full-body morph for use on other figures?


For context, I'm creating a Star Wars-based piece, and I have a Zygerrian character (these).  The ears on the Bastet figure are perfect for a Zygerrian; the rest of the head isn't.  I intend to create multiple pieces featuring the same character, so a one-off Photoshop job isn't a viable option; I need the ears to be quickly accessible for multiple projects.  Is there a way to copy just the ears and turn them into a wearable or something similar for another G8F character?

 

Thanks in advance (and, if you're reading this on the date of posting, Happy Thanskgiving).

Comments

  • LeanaLeana Posts: 11,814

    Bastet is a full body morph, so no, by default you can't have just the ears.

    However if you really need those ears you may be able to create a separate morph for them with this tool, which can split a morph into several parts. You'd lose the HD details though, as the tool can't create HD morphs.

    You could also try to "cheat" by using 2 figures and clever hiding to keep only the parts you need of each

  • nicsttnicstt Posts: 11,715

    You could also try PMing RawArt, to see if he could help, although I suspect any work seperating the ears would be time-consuming.

  • Having initially tried the latter suggestion without success, I downloaded Splitter and went with the former, and I've finally arrived at a result with which I'm happy.  Thanks!

  • alan bard newcomeralan bard newcomer Posts: 2,230
    edited December 2019

    alternate that works for somethings..  take the body with the good ears...  scale the body (not the head down to a very small size. 
    make the body and all parts of the head invisible except the ears (use opacity in surfaces) and stick it inside the body you want to have the ears .. parent in place should keep it where you want.. probably not for animations. 
    It helps that daz characters are empty headed. 

    Post edited by alan bard newcomer on
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