mcjBoxUV: make usable UV maps: DS1-DS4.5+

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Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    That looks really amazing!

  • mCasualmCasual Posts: 4,605
    edited December 1969

    well i'm having problems with the Daz Studio 1 and daz studio 2 version
    when dealing with polygons that have more than 4 sides
    for example i get a poly, marked as having 5 edges, but when i try to access edges[] it's not there
    i'll leave it at that for now and publish all 4 new versions incessantly

  • mCasualmCasual Posts: 4,605
    edited February 2014

    ** Important Update ** Important Update ** Important Update ** Important Update **


    https://sites.google.com/site/mcasualsdazscripts3/mcjboxuv


    Important bug fixes for the Daz Studio 4.5+ version

    and new features ( scale and template size )

    and a version for Daz Studio 1 & 2 and Daz Studio3 ( and DS 4.0 i think )

    ====================================================================
    History
    February 16th 2014 9:25 am major fixes and features + versions for DS 1, 2, 3
    February 13th 2014 9:33 pm fixed template generator for flat plane objects
    February 13th 2014 released
    ====================================================================

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    Post edited by mCasual on
  • DollyGirlDollyGirl Posts: 2,656
    edited December 1969

    I want to thank you Casual for your script. I have been creating some spline objects and using your script to uv map them for a better result. Getting good results, consistent and reliable. Here are some of the things I have made so far. Thank you so much for this "little" script. Love it!

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  • mCasualmCasual Posts: 4,605
    edited December 1969

    Dollygirl said:
    I want to thank you Casual for your script. I have been creating some spline objects and using your script to uv map them for a better result. Getting good results, consistent and reliable. Here are some of the things I have made so far. Thank you so much for this "little" script. Love it!

    welcome, glad it gets used ! i used it a few times too

    similar to this, recently i added mcjPlanarUV and mcjSpericalUV
    https://sites.google.com/site/mcasualsdazscripts4/mcjplanaruv
    https://sites.google.com/site/mcasualsdazscripts4/mcjsphericaluv

    this hat was re-UVed using mcjSpherical ( with the camera at the center of the hat )

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  • DollyGirlDollyGirl Posts: 2,656
    edited December 1969

    I will have to take a look at them.

  • SlimerJSpudSlimerJSpud Posts: 1,453
    edited December 1969

    Thanks for this! I also have a prop that desperately needs a proper UV map. Will give this a shot. :-)

  • mCasualmCasual Posts: 4,605
    edited December 1969

    Thanks for this! I also have a prop that desperately needs a proper UV map. Will give this a shot. :-)

    there was also mcjPlanarUV and mcjSphericalUV
    they were not added to the main index pages but are
    here
    http://www.daz3d.com/forums/discussion/43295/
    and here
    http://www.daz3d.com/forums/discussion/42361/

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  • SlimerJSpudSlimerJSpud Posts: 1,453
    edited December 1969

    Casual said:
    Thanks for this! I also have a prop that desperately needs a proper UV map. Will give this a shot. :-)

    there was also mcjPlanarUV and mcjSphericalUV
    they were not added to the main index pages but are
    here
    http://www.daz3d.com/forums/discussion/43295/
    and here
    http://www.daz3d.com/forums/discussion/42361/


    Actually, All that part of the prop needed was to use MCJBoxUV to export a decent template. Then I could texture it properly. I also used MCJLathe to create a new base for the prop. So Easy to use!!! :-) I've released it as a freebie on ShareCG. The announcement is here:
    http://www.daz3d.com/forums/discussion/44324/

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