Genesis 3 Product Line in Poser
Genesis 3 Products in Poser
The Genesis 3 figures are not officially supported by the DSON Poser Importer. However, thanks to some software from Willdial (You’ll need to search for that freebie at Renderosity), it is possible to make it do so anyway. Now that this range of products is starting to see some very low prices in the sales, it might be worth your considering with some provisos.
Firstly, you will need to be using Windows and Poser 11 – Mac is not supported.
Secondly, there’s no guarantee that future versions of Poser will support the DSON plug-in. While converting Genesis and Genesis 2 products to a Poser native format protects those investments, Genesis 3 cannot be converted at this time.
Thirdly, while there were a small number of accessories for Genesis 2 that were not compatible with Poser, even with the importer, there is a much, much greater number of them for Genesis 3 that can’t be used – and the only real way to know is to spend your money and give them a go. This is the reason I’m starting this thread, so, like my other thread, some experience of these problems can be shared. One of the biggest bugbears is footwear – you can often force fit the stuff that doesn’t quite work, which is mostly OK for me but if you want close ups of footwear, Genesis 3 is probably not your best choice of figure.
Besides a little future proofing, the chief reason for converting the Genesis and Genesis 2 product lines to a Poser native format, rather than to just use the Importer, is for improved performance. Unfortunately, as I mentioned, that isn’t an option for the Genesis 3 figures. I have tried running them through the Netherwork’s File Optimizer but sadly the process breaks all of the JCMs (the morphs are there but the ERC is gone).
That said, if it were possible, there is another reason that it might not be such a useful direction to take. Genesis 3 figures make a lot of use of JCMs (Joint Control Morphs) and clothing creators don’t sculpt these for their products as used to be the case for the pre-Genesis figures – instead, they can relay on Studio’s morph transfer facility that can be used in Poser only via the DSON importer plug-in and not be figures converted to the Poser native format. Certainly, Poser 11 Pro does have a morph transfer tool but I don’t think the results are up to the job.
At this point, if you want to go ahead with trying Genesis 3 in Poser, please make sure you follow Willdial’s advice and install the older Beta version of the DSON Importer. He notes in his guide that three are problems with the geometry under the chin which only occur with the new version of the Importer. However, there is another problem I found with the Female figure – the left side of the expressions were seriously distorted. On top of this, I found that both male and female figures also suffered some strange distortions for the lower eyelids. I found that neither problem occurred with the beta Importer.
So your essential checklist before starting is…
Poser 11 Pro
Windows PC
DSON Importer for Poser Beta (if you have the DSON importer, this should also be in your product library available for download – get it and back it up!). If you already have the later version installed, don’t worry, just run the Beta installer and it will uninstall that for you.
Willdial’s Genesis 3 Poser Updater (search at Renderosity)
A shedload of time to get things started – but once the foundation work is done, it’s done.
Preparation
Fit Control: If you have the Fit Control product or one like it (I highly recommend something like this), then do uninstal before you work to export figures for Poser. After you’ve completed that job, then you add it back before you start work on exporting clothing items.
A Heavy Figure: I have managed to collect up 23 Base Characters for the Genesis 7 Female, along with some additional morph packs to add function and additional form. This creates the same problem I found with the original Genesis, which, like this one, had so many morphs packed in that it is an unmanageably heavy figure, that weighs so much on performance such that moving an arm becomes an exercise in patience. If you have collected a lot of morphs, then the best answer to this problem is the same as I used for Genesis – the creation of light figures. You need to uninstall chunk of your morphs to create lighter figures that retain the functionality you need. I actually created one for each base, all of which retained the various core body and face morphs, along with those for improved function. You should be able to include a few of the Base Characters into each figure without a great loss in performance though.
Finishing
Once you’ve run your figures through the Poser Updater you might look at them and wonder why they look so bland. Where’s all that detail from the Base Character promos? There are, of course, high definition add-ons for the Base Characters but the detail you see in the Base promos is largely from maps – most importantly, the normal maps. I’ve mentioned these before in my thread for converting Genesis and Genesis 2 figures and to illustrate, here’s the Rune character in Poser’s default lighting, first with just her basic texture and subdivision dialled up to 2, and then with the normal maps:
If you think these look a tad ‘too much’, you would be right – I set my normals maps to 1.5 but not without reason. I’m not rendering for realism but with a view to post-working the image into a faux painting and for that, if I need this sort of detail at all, I need it to be a little exaggerated to prevent it being lost in the process.
Some detail of this kind can also be added from morph packs, such as body tone and the detail for the knees but normal maps are efficient and resource friendly, so if you have them, best to use them.
Comments
Table of Products for Genesis 3 Female
RainbowLight Bodystocking
The hocky stick is just a prop, so no problems there.
The parts that all work very well are pants, stockings, boots, shirt, bra, hair, hat, and the version of the blouse that is worn.
There is a version of the blouse that is worn tied around the waist and unfortunately, there look to be some ungrouped polys on the right which render it useless - perhaps someone with more knowledge than myself could fix it but I can't. At the end of the day, it isn't a deal breaker for me. This is a very useable and well made product.
Table of Products for Genesis 3 Male
Table of Genesis 3 Hair Products
Well, I'm certainly glad that I made these purchase very, very cheaply and very gradually - because less that half of them work! About 44% and some of those only with some provisos. My testing has been a little hurried to get through this lot - I've checked loading onto a posed character, looked for missing or stretched geometry, applied textures and tried out some morphs.
A note regarding textures - you don't want to spend forever looking for where they are to apply them, so do create poser companion files to apply them. You'll still need to make some tweaks but it gives you a starting place.
All of the below were purchased at the DAZ3D store - I'm not going to link all of these ones but I will come back later and add links to those that do work. Please also note that while I say that I can fix a few in post - I'm post-working into faux paintings, which is very forgiving, while if you are aiming for photo-realism, then you should probably pass on these as well.
That so few of these work in Poser is not the end of the world - there is a time honoured skill known to us old time users, of fitting hair made for one onto another.
Hello
I get the G3M into poser. It works ok so far. I made body hair to the figure in the hair room. Also works fine. But as soon I save the figure and load it back randomly some hair definitions are defect. I think its an issue of the DSON importer when loading the figure. Do you know thi sissue? is there a solution?
I'm afraid that I've not yet attempted the hair room with these figures. Genesis and Genesis 2 figures that have been made Poser native would probably work but that isn't an option for Genesis 3.
If I had to guess, I would guess at an issue with the Importer but it's probably not a bug - DAZ studio uses a differnt method of subdivision, which is why the importer is needed for HD morphs and as the hair is applied to the geometry, that might be the source of the problem. I wonder if you were to switch off the subdivision when creating the hair and saving out, then perhaps switch on again after loading (if it loads correctly). Just a guess though.
Thank you
Yes I tried to set the subD to -01 before saving, it does not work better. The strange thing is, some hair parts work some not, and every time I load the figure there are other hair areas that are not loaded properly. I think DSON importer need an update. But I think that will not happen. It seams nobdy is interssted to update the DSON Importer... Maybe it's a cold war between DAZ and Poser and Poser will lose this war. So I will change to DAZ in longterm. With Octane render engine it's maybe a solution.
Updated with some tested clothing items (Vigilante Outfit, Everyday Training Wear, Queen of Shadows, Clinical Therapy, Vogue Evening Gown, Knit Dress, Stylish Overall, and Kimi Style).
Due to a limited to the size of posts, I've split off the tables of tested products into three posts following the main one. I'll be updating with a more detailed tutorial a bit later (hopefully this weekend).
A couple of items that I've tried:
Leather Skirt Outfit - the top and skirt work well, but the boots won't conform properly.
Gwennili Hair - free hair which converted well.