[Released]Universe Explorer for G8Females[Commercial]

Midnight_storiesMidnight_stories Posts: 4,112
edited December 2019 in Daz PA Commercial Products

“Universe Explorer for Genesis 8 Females” is the latest space suit for Midnight_stories. It has the feel of the next generator astronauts who are heading out to Mars and the outer solar system. This pack includes Full body suit, Gloves, Boots, Helmet, Cap and Backpack. Plus 9 material presets and 10 body shapes. Also a premade subset with limits on it so you can apply standard poses to it. Gloves have an expand morph to get that spacesuit look. Be on the lookout for the matching Genesis 8 Males version and the Universal Habitat. Great for all your space exploration scene.

 

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Post edited by Midnight_stories on

Comments

  • Midnight_storiesMidnight_stories Posts: 4,112
    edited December 2019

    Promo2

     

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    Post edited by Midnight_stories on
  • OK before anyone asks yes the female is a bit different with the backpack straps.

    I really didn't want to do the female and the straps on the male was a huge pain in the butt.

    Plus every female morph totally destroys the chest plate so it took forever to do them.

    But I guess it's better than not doing it !

  • EllessarrEllessarr Posts: 1,395

    i will make the same question i've made in the other post, first amazing work and now the question what is the poly count of that outfit? (in the base mode not in high the quad or vertice count) if possible.

  • Midnight_storiesMidnight_stories Posts: 4,112
    edited December 2019

    Same as male

    Suit P 23106 V 23405
    Gloves P 5770 V 5886
    Boots P 10572 V 10790

    They share the same UV space no overlaps.

    The Logos can be changed with a B&W image !

    Post edited by Midnight_stories on
  • GordigGordig Posts: 10,062

    Thank you for not making it sexy. 

  • mwokeemwokee Posts: 1,275
    Why are the pants pants? There shouldn't be cuffs, they should be sealed at the boots? Sorry, I have an engineering degree.
  • Gordig said:

    Thank you for not making it sexy. 

    Yes no breast and butt hugging shapes in this one.

  • mwokee said:
    Why are the pants pants? There shouldn't be cuffs, they should be sealed at the boots? Sorry, I have an engineering degree.

    Yes that's why it's called science fiction Lol ;)

    We get to do whatever we want ha ha, well it a bit closer than most suit, the rebreather is not that real either.

     

  • fred9803fred9803 Posts: 1,564
    edited December 2019
    mwokee said:
    Why are the pants pants? There shouldn't be cuffs, they should be sealed at the boots? Sorry, I have an engineering degree.

    That was the first thing I noticed too.... but science fiction makes its own rules of physics.

    Like how you can simply tuck a helmet into the top of a space suit..... yeh LOL, that's gonna work in the vacuum of space. I have a degree in common sense.

    Edit - don't get me wrong. I think your space suit looks fantastic and very well constructed.

    Post edited by fred9803 on
  • mwokeemwokee Posts: 1,275
    I think the real point is you can get more sales if you can cater to both science and science fiction.
  • Oso3DOso3D Posts: 15,011

    Is the iconography (like NEMESIS on sleeves and pants) a decal or otherwise removable, or part of the base texture maps?

     

  • mwokee said:
    I think the real point is you can get more sales if you can cater to both science and science fiction.

    You could always pretend that there's a return there that goes up to the top of the boots and attaches.

  • Midnight_storiesMidnight_stories Posts: 4,112
    edited December 2019

    I

    Oso3D said:

    Is the iconography (like NEMESIS on sleeves and pants) a decal or otherwise removable, or part of the base texture maps?

     

    William it's mask base so easy to change or turn off, replace it with your own B&W image here see screenshot.

    Also easy to change color by changing the base color so it's totally changeable. It was feedback on the last

    suit that made me make it more customisable.

     

    Post edited by Midnight_stories on
  • mwokee said:
    Why are the pants pants? There shouldn't be cuffs, they should be sealed at the boots? Sorry, I have an engineering degree.

    I better answer this I don't want to seem rude sorry.

    There is no pants it's a full body suit, there is a zipper at the back which is covered up by most of the backpack.

    I don't make super realistic I make it more plausible than actual I probably am closer to it than most sci fi suits out there.

    If you look at the helmet and gloves cap they are quite plausible. For sales there has to be a cool factor or it won't sell.

    I can't possibly please every single person, I have to find a balance. Some people will like it, some won't like it, like yourself.

    To me all feedback is good, I wouldn't have changed the materials so you could change the logos and colors without it.

    I'm just trying to make an honest living here and I thank you for taking the time to make a comment.

    Cheers

  • mwokee said:
    I think the real point is you can get more sales if you can cater to both science and science fiction.

    You could always pretend that there's a return there that goes up to the top of the boots and attaches.

    Richard you hit the nail on the head there, peoples own imagination will fill in the gaps. I left the connection rings off because

    they would totally get wrecked when you bend to foot, it was it the original design but rigging wise it was too much work

    so I avoided it all together.

  • Oso3DOso3D Posts: 15,011

    midnight: I am so relieved to hear that! Rushing off to buy the suits...

    (I've gotten a little frustrated at having to create new materials because my vision of alien habitat doesn't have USA/LOADING ZONE emblazoned across it)

     

  • Oso3D said:

    midnight: I am so relieved to hear that! Rushing off to buy the suits...

    (I've gotten a little frustrated at having to create new materials because my vision of alien habitat doesn't have USA/LOADING ZONE emblazoned across it)

     

    Yes Just use the existing mask as a guide to putting your own stuff on it.

    Thanks for the support !

  • GoggerGogger Posts: 2,399

    CHA-CHING!  Instant purchase and eternal gratitude!

  • Gogger said:

    CHA-CHING!  Instant purchase and eternal gratitude!

    Thanks for the support. Sales are surprising the Male out sold the Female and the Universal Hab out sold them both so totally opposite to what I expected.

  • mwokee said:
    Why are the pants pants? There shouldn't be cuffs, they should be sealed at the boots? Sorry, I have an engineering degree.

     

    You could always pretend that there's a return there that goes up to the top of the boots and attaches.

    Richard you hit the nail on the head there, peoples own imagination will fill in the gaps. I left the connection rings off because

    they would totally get wrecked when you bend to foot, it was it the original design but rigging wise it was too much work

    so I avoided it all together.

    I'm going to assume there are the propper connectors as per the wrist tucked up under the protective layer of the pants "cuff" to keep the dirt out. At least the female suit doesn't leave the legs bare!

    As for the habitat, I would like to see more room types, and a corridor section that as a door to the side - sort of like the T section, but with the door closer to the main corridor. I absolutely LOVE that they are made of soft material. I want to use them as corridors inside a space ship.

    On the personal project front, I picture an escape craft made in the same way. Folds up to be quite compact. To use, add air pressure, and get into the resultant sphere. All beds etc. would be formed from air filled structure when the pod inflated.
     

  • Midnight_storiesMidnight_stories Posts: 4,112
    edited December 2019
    mwokee said:
    Why are the pants pants? There shouldn't be cuffs, they should be sealed at the boots? Sorry, I have an engineering degree.

     

    You could always pretend that there's a return there that goes up to the top of the boots and attaches.

    Richard you hit the nail on the head there, peoples own imagination will fill in the gaps. I left the connection rings off because

    they would totally get wrecked when you bend to foot, it was it the original design but rigging wise it was too much work

    so I avoided it all together.

    I'm going to assume there are the propper connectors as per the wrist tucked up under the protective layer of the pants "cuff" to keep the dirt out. At least the female suit doesn't leave the legs bare!

    As for the habitat, I would like to see more room types, and a corridor section that as a door to the side - sort of like the T section, but with the door closer to the main corridor. I absolutely LOVE that they are made of soft material. I want to use them as corridors inside a space ship.

    On the personal project front, I picture an escape craft made in the same way. Folds up to be quite compact. To use, add air pressure, and get into the resultant sphere. All beds etc. would be formed from air filled structure when the pod inflated.
     

    It's pretty hard to run simulation with the air I do have some other padding that could go on the inside. Here a look at the sea habitat it will match up with this one so it would give some window.

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    Post edited by Midnight_stories on
  • Cool! I look forward to it.

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