Publishing?

pleasantgajpleasantgaj Posts: 0
edited December 1969 in New Users

Hey there! I am new here, and already amazed at all of this software and 3D Animation. I would love to buy a lot of content, and make some awesome pictures, but if I don't have anything to do with the pictures, why spend so much money? So my question is, what can you do with this animation- how do you publish, why is it worth the money?

Thanks a bunch!! :lol:

Comments

  • JaderailJaderail Posts: 0
    edited December 1969

    I just do it as a hobby. Art has always been my hobby or job, very short part that, and I just enjoy 3D art. If your in it to make money from the start expect a HARD learning curve at the start to get good enough to sale. There is more to it than it first appears.

  • PleidiusPleidius Posts: 0
    edited December 1969

    treat it like a hobby. Hobby spending is worth what ever you get out of the activity.

    On the other hand, I've seen some rather well made graphic novels made with DAZ or something similar . . .
    folks sell such things at conventions . . .

  • pleasantgajpleasantgaj Posts: 0
    edited December 1969

    Okay, thanks ;)

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    I used to like building models when I was a kid, and now I get to do it virtually. And the bonus is I get to make a model of anything I can possibly imagine instead of just what a manufacturer builds for me to make.

  • McKinnanMcKinnan Posts: 0
    edited December 1969

    Passion may turn to business, but it's going to take me some serious time :-) I'm just not that good out of the gate.

  • jerriecanjerriecan Posts: 470
    edited December 1969

    It does take time - and lots of practice. But, for me, it's becoming worth it - I've had a couple comics hosted by a site in their free galleries, with the hopes that eventually I'll be good enough to become a paid contributor. And, even if that fails to pan out, I'm having a lot of fun along the way. :)

  • Dream CutterDream Cutter Posts: 1,224
    edited December 1969

    I use DAZ Studio art renders to populate theme oriented and hobby websites with content. I also develop and purchase appropriatly licensed comtent and publish a lot of 3d media on the web as virtual scenes and games using webgl android and flash.

  • Steven-VSteven-V Posts: 727
    edited December 1969

    I always wanted to be able to draw my own comic-books. Writing comes fairly easy to me but I am all thumbs when it comes to artwork. Never can keep things in proportion. I tried for years, took many art classes in high school... but I never could get the artwork, especially human figures, to look remotely like what I wanted. I gave up on doing any sort of art. Then after many years I found DAZ, Poser, etc. After trying them I settled on DAZ for a variety of reasons. Now I have the ability to make some artwork that looks pretty darn decent, even though I still have no talent for drawing. That is what I use it for.

    At first I figured I'd use the free "base" stuff and then use something like Blender to make whatever props, etc, I needed. I may still do some of that, but modeling in blender takes a long time, and I've found it easier to just buy and DL what I need from the DAZ store if it already exists (and about 75% of the time, if not more, it already does, or something close enough).

    Sure this costs money, but as people point out, so does any hobby. I spent 2 years building a small N-scale model train layout and it probably cost me over $2,000. Was it worth it? Well, it gave me two YEARS of pleasure. By the hour, it was probably a lot cheaper than going to the movies, or even renting a bunch of videos for the same amount of time. I could spend whole weekends working on a $20 model kit... that'd be like what, $2 an hour? Heck you pay more for a comic book these days.

    So, I am doing this for myself, for fun. If I one day get to the point where I can actually make the art for that comic-book like I always wanted? Great! But until then, it's fun to make artwork that satisfies me now, instead of, as I inevitably did when drawing with pencil and paper, working for hours only to hate what came out.

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