Creating a unique morph to change the G8F
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I dont want to be a character vendor. Only make a customized G8F for my own usage.
I start watching video on morphing and I create a morph for the whole body starting from the low res G8F mesh.
It works fine. BUT ....
Working on the base mesh does not allow to have fine details (wrinkles for example).
As I cant find information on howto, here are my thougths:
1) can I work on highres mesh exported from DAZ to create my morph ? only for "big" details. I assume this morph can only work ind DAZ on the highres G8F mesh ?
2) once I sculpted the "big details", I can subdivide the mesh used to create the morph and add fine details (wrinkles and imperfections) and generate a normal map on the the mesh used to create the morph. ?
I use Blender
Comments
Morph will only work on the base level mesh. Without vendor toolbox that lets you create HD morphs, the only thing you have to use to create the fine details on the figure is make normal, bump and displacement maps. That's assuming you want to render in daz studio of course.
For the morph, you need to work with low res. I would keep your morph work separate from other work such as creating high definition details.
On a copy, you can add subdivision levels. This mesh will be unusable back in DS, but you can create things such as pores, wrinkles, etc. and then bake normal maps from these and use them on the morph you created and imported into DS.
Ok. Thanks TheKd and Cris.