eyes issues

I want to render a G8M character with a X+10 camera angle and black bands are produced in the eyes. If the camera angle is for example 0, the render is ok and those bands dont appear. Does anyone know why this happens and how to correct it?

prueba.jpg
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Comments

  • TheKDTheKD Posts: 2,696

    I have never seen that triggered by camera angle before, but eyes transmapped hair etc gets wonky the farther you get away from world origin (0,0,0)

  • I've been running into this when using a height morph or any morph that translates the eyes to a different part of the head or a morph that resizes the eye parts that doesn't get the eyeball changed along with it. I used 'pupil correction' morph to adjust the size of the pupil and removes the black bands which are actual spaces that you can see between the incorrectly sized eyeball fitting in a sclera area that has changed size. I just struggled with this while making a new character and the eye bands were showing up because the height morph moves the eyes out of position.

     

    I also had to fix this with 'adjusting rigging to shape'  so the eyes pop back into place...

  • Then again, it looks like the black band is happening on one side of the eyes because of the camera angle. It's hard to tell...

  • abiflashabiflash Posts: 101

    I've been running into this when using a height morph or any morph that translates the eyes to a different part of the head or a morph that resizes the eye parts that doesn't get the eyeball changed along with it. I used 'pupil correction' morph to adjust the size of the pupil and removes the black bands which are actual spaces that you can see between the incorrectly sized eyeball fitting in a sclera area that has changed size. I just struggled with this while making a new character and the eye bands were showing up because the height morph moves the eyes out of position.

     

    I also had to fix this with 'adjusting rigging to shape'  so the eyes pop back into place...

    This problem is only caused by the camera angle, it has nothing to do with morphs. Without changing anything of the character when the camera focuses it from the front, those bands disappear and the eyes are rendered correctly.

  • This is the first time I have encountered that, good o know. Mine are caused by morphs...

  • abiflashabiflash Posts: 101

    This is the first time I have encountered that, good o know. Mine are caused by morphs...

    I've already found the solution.

    https://www.daz3d.com/forums/discussion/comment/5015501/#Comment_5015501

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