Cameras in 'The Studio' set
bj_1e05d0b4c0
Posts: 0
Hi,
As a nubie and a sharp learning curve, I may be wasting my time trying to do something that is not possible, so hopefully someone can tell me.
Can you place a camera inside The Studio set rather than looking through the windows, as the window bars interfere with the shot. The publicity material for the poses looks as though the camera viewpoint is inside the studio set, but I can't seem to position a camera there.
Is this even possible? :question:
thanks
Comments
Camera can be positioned anywhere. Are you using Daz Studio or Poser?
Hi,
Thank you for your reply, I am using Daz Studio. I can move the camera and change the focal length etc, but the camera always seems to stay outside the 'building' so I guess I haven't got the hang of it yet!
When you say you can "move the camera", in which directions have you tried moving it? IOW, there are three translations, X (right and left), Y (up and down) and Z (back and forth).
That said I believe, IIRC, the default camera position will have the Z translation set to 360, so if that's the case, try lowering the number to say 250 or 200. If that still doesn't work, try setting it to 0 and see if that works. I don't know where The Studio sets itself when loaded, but it may be back further than 0, and that may mean that your camera may even need a negative translation such as -250 or some such. If you play with that you may find the exact position you need to get "inside" The Studio.
Thank you, I will experiment further.
Are you sure you're actually moving the camera forwards and backwards in your scene, or are you zooming it in and out? It's easy to confuse the two. If you're zooming in, then the view seems to get closer, but the camera itself never moves inside your building. Which control are you using?
You shouldn't need to "look through the window", you should be able to hide the wall/window that's in the way. I'm not sure with "The Studio", but normally you can expand the set and hide individual elements (using the eye icon, in the scene tab). If all else fails you could use the "Polygon Group Editor" tool to hide the wall/window.
Thank you all for your helpful replies, I think Miss B hit the spot, the Z translation was set at 370 originally and I didn't realise that you could continue to drag the sliders in the Parameters panel as much as you want. I have managed to get a camera inside the building now. So thank you, another puzzle solved.
I use a large number of computer software applications, also building and maintaining the hardware, so rate myself as usually competent but Daz Studio I find to be the most unintuitive program I have come across. Must work harder :-S
A good point. I'm not familiar with The Studio either, but I've worked with hiding the front, side or back wall of a set to be able to see "all" of what's inside.
I was just thinking of "getting closer" so the wall/window was just behind the camera, but hiding the wall and window altogether will allow for viewing more of the "inside" of a room than would be viewable if you move the camera closer. Two methods that both work, depending on how much you want to be viewable in the resulting render.