Timeline: dForce vs Animation

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Comments

  • marble said:
    marble said:
    marble said:
    Ivy said:
    marble said:
    Ivy said:

    ... and I clear the timeline animation by using the clear animation tab  found under the timeline settings in the top right hand Corner of the timeline,

    And that is my problem - that doesn't seem to work for me. Clearing animation is that nuclear option I mentioned earlier - it destroys all the hard work done with adjusting morphs and poses. I want to have the scene as at frame zero, including all morphs and poses, but an empty timeline. This is a really old problem and there are other threads I've been reminded of as I have been searching.

    It must be on your end . If I need to clear the whole complete timeline . go to edit on top of daz studio. scroll down to  and select Object or Figure  on the fly-out menu scroll down  & select clear animation, then another fly-out menu will appear and you can select all items from there or just selected items, 

    when I use the clear animation from the timeline setting tab . its has the same  fly-out menu as under the edit tab. with the same options for how to handle what is cleared.  &  if i want quick complete clear of all the keyframes off the timeline.  I use the animate2 timeline ,select all the keyframes and delete them manually by right clicking the top of the animate2 timeline and select delete.  it has never removed my morphs or characters settings that I remember . But unexplained things do happen time to time, that is one of the reasons I make a master character or duplicate scene left blank of animation in case I do have to start over, been there done that got the members card. 

    But mostly if you just highlight the keyframes you want removed  That has always worked for me.

    Sorry, but none of this works for me.

    None of the options clear the animation timeline. Clear Selected clears the morphs back to a base G3/G8/whatever as does Clear Figure or Clear Shape. Clear pose does nothing to the timeline - the keyframes remain in place. As for Animate 2 - I don't use that. No use for aniblocks and none of the frames that were created in the 4.12 timeline appear on the Animate 2 timeline (I believe this was the same with KeyMate which I use with pre-4.12).

    First memorize figure/memorize selected items on the frame you want to keep. Then move to frame 0, clear animation/clear figure and/or clear selected items, restore figure/selected items. As for removing the dForce stuff, if clear simulation doesn't do the trick, select the dForce item, remove the dynamic surface from edit/figure/geometry.

    I've been playing with memorize for another reason but couldn't get it to memorize figure translations. It turns out that it will only memorize hip translations and I really try to avoid hip translations/rotations because they cause havoc with animations.

    First, glad you got it to work! Second, I'm still on 4.9 so not sure if things have changed, but memorize figure should memorize all the morphs/changes to the shape as well as the pose, including the root figure. So not sure why it doesn't work for you.

    It seems to memorize everything except the XYZ translations. So, for example, I wanted to use dForce "Start from Memorized" so I pose the figure and saved the pose then selected a different pose and then used Y Translate to lift the figure a couple of feet off the ground. I memorized that pose as the starting pose. When it came to running the simulation, it started from the memorized pose but she wasn't lifted off the ground. I figured out that if I used the Hip Translation to lift her, then the simulation started from where she had been lifted to as I wanted.

    That's really odd. I use 4.7, 4.9 and 4.10 public beta, and memorize figure or memorize figure pose works perfectly in all of them, I just tested to be sure. The root node translations are saved along with everything else. So I'm wondering if this is a bug with the "updated" timeline thingy?

    So I just saw a mentioning that zero pose indeed removes all the morphs and resets the shape to the default figure (DS 4.12). This seems totally wrong to me and I consider it to be a bug. Should be reported.

    https://www.daz3d.com/forums/discussion/373166/clear-pose-restore-pose-zero-pose#latest

    Did you actually confirm that it was an issue?

    Well I saw your reply in the thread I linked to in the commons. Don't know what to say. I myself have no issues with DS 4.7, 4.9 or 4.10 beta. I have no reason to believe that experienced users make such mistakes, but it is of course possible, been there done that:) For example this post by marble is puzzling, to say the least:

    marble said:
     

    It seems to memorize everything except the XYZ translations. So, for example, I wanted to use dForce "Start from Memorized" so I pose the figure and saved the pose then selected a different pose and then used Y Translate to lift the figure a couple of feet off the ground. I memorized that pose as the starting pose. When it came to running the simulation, it started from the memorized pose but she wasn't lifted off the ground. I figured out that if I used the Hip Translation to lift her, then the simulation started from where she had been lifted to as I wanted.

    At least I know now that there are no major updates to the way these things should work in the latest build, and I have no intention to upgrade myself, so I'll leave it to others to file a ticket if they can't get it to work properly.

    Not memorising the figure transforms - at least tanslations - has been true for a ling time, as long as we've had dForce cloth (which is when I first encountered it) and I would assume it's always been like that. Hip transforms should be memorised..

  • Sven DullahSven Dullah Posts: 7,621
    marble said:
    marble said:
    marble said:
    Ivy said:
    marble said:
    Ivy said:

    ... and I clear the timeline animation by using the clear animation tab  found under the timeline settings in the top right hand Corner of the timeline,

    And that is my problem - that doesn't seem to work for me. Clearing animation is that nuclear option I mentioned earlier - it destroys all the hard work done with adjusting morphs and poses. I want to have the scene as at frame zero, including all morphs and poses, but an empty timeline. This is a really old problem and there are other threads I've been reminded of as I have been searching.

    It must be on your end . If I need to clear the whole complete timeline . go to edit on top of daz studio. scroll down to  and select Object or Figure  on the fly-out menu scroll down  & select clear animation, then another fly-out menu will appear and you can select all items from there or just selected items, 

    when I use the clear animation from the timeline setting tab . its has the same  fly-out menu as under the edit tab. with the same options for how to handle what is cleared.  &  if i want quick complete clear of all the keyframes off the timeline.  I use the animate2 timeline ,select all the keyframes and delete them manually by right clicking the top of the animate2 timeline and select delete.  it has never removed my morphs or characters settings that I remember . But unexplained things do happen time to time, that is one of the reasons I make a master character or duplicate scene left blank of animation in case I do have to start over, been there done that got the members card. 

    But mostly if you just highlight the keyframes you want removed  That has always worked for me.

    Sorry, but none of this works for me.

    None of the options clear the animation timeline. Clear Selected clears the morphs back to a base G3/G8/whatever as does Clear Figure or Clear Shape. Clear pose does nothing to the timeline - the keyframes remain in place. As for Animate 2 - I don't use that. No use for aniblocks and none of the frames that were created in the 4.12 timeline appear on the Animate 2 timeline (I believe this was the same with KeyMate which I use with pre-4.12).

    First memorize figure/memorize selected items on the frame you want to keep. Then move to frame 0, clear animation/clear figure and/or clear selected items, restore figure/selected items. As for removing the dForce stuff, if clear simulation doesn't do the trick, select the dForce item, remove the dynamic surface from edit/figure/geometry.

    I've been playing with memorize for another reason but couldn't get it to memorize figure translations. It turns out that it will only memorize hip translations and I really try to avoid hip translations/rotations because they cause havoc with animations.

    First, glad you got it to work! Second, I'm still on 4.9 so not sure if things have changed, but memorize figure should memorize all the morphs/changes to the shape as well as the pose, including the root figure. So not sure why it doesn't work for you.

    It seems to memorize everything except the XYZ translations. So, for example, I wanted to use dForce "Start from Memorized" so I pose the figure and saved the pose then selected a different pose and then used Y Translate to lift the figure a couple of feet off the ground. I memorized that pose as the starting pose. When it came to running the simulation, it started from the memorized pose but she wasn't lifted off the ground. I figured out that if I used the Hip Translation to lift her, then the simulation started from where she had been lifted to as I wanted.

    That's really odd. I use 4.7, 4.9 and 4.10 public beta, and memorize figure or memorize figure pose works perfectly in all of them, I just tested to be sure. The root node translations are saved along with everything else. So I'm wondering if this is a bug with the "updated" timeline thingy?

    So I just saw a mentioning that zero pose indeed removes all the morphs and resets the shape to the default figure (DS 4.12). This seems totally wrong to me and I consider it to be a bug. Should be reported.

    https://www.daz3d.com/forums/discussion/373166/clear-pose-restore-pose-zero-pose#latest

    Did you actually confirm that it was an issue?

    Well I saw your reply in the thread I linked to in the commons. Don't know what to say. I myself have no issues with DS 4.7, 4.9 or 4.10 beta. I have no reason to believe that experienced users make such mistakes, but it is of course possible, been there done that:) For example this post by marble is puzzling, to say the least:

    marble said:
     

    It seems to memorize everything except the XYZ translations. So, for example, I wanted to use dForce "Start from Memorized" so I pose the figure and saved the pose then selected a different pose and then used Y Translate to lift the figure a couple of feet off the ground. I memorized that pose as the starting pose. When it came to running the simulation, it started from the memorized pose but she wasn't lifted off the ground. I figured out that if I used the Hip Translation to lift her, then the simulation started from where she had been lifted to as I wanted.

    At least I know now that there are no major updates to the way these things should work in the latest build, and I have no intention to upgrade myself, so I'll leave it to others to file a ticket if they can't get it to work properly.

    Not memorising the figure transforms - at least tanslations - has been true for a ling time, as long as we've had dForce cloth (which is when I first encountered it) and I would assume it's always been like that. Hip transforms should be memorised..

    Ok, did not know that...although, as I've said, it does memorize figure trasforms in the builds I have installed, 4.7, 4.9 and 4.10 beta, can't remember the version number now, but it was the first one that had dForce IIRC.

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