If I want to make G8/V8 morphs in Blender where's a good place to start?
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If I want to make G8/V8 morphs in Blender where's a good place to start?
I know how to use Blender but I'm clueless as to how to make morph targets and G8 is all very new to me.
in advance thanks.
Post edited by StratDragon on
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There are videos that you can watch on YouTube.
One is by Jay Versluis ( WP Guru ) called "How to create DAZ Character Morphs with Blender". I vuagely recall that being a decent tutorial.
https://www.youtube.com/watch?v=ABd6hMp3eT0&t=1223s
"Somewhere" in the forums is mention of a free script for Blender with which to import in Genesis 8 for morphing. Works well.
found it! https://www.daz3d.com/forums/discussion/360376/dazsculptorfree
thank you both, this is terrific stuff!
Don't make a morph as such.
Export G8F (or whatever), import into Blender with the correct scale and orientation (it's worth getting right).
Then move some verts (grabbing a vert and pull it out into a spike is enough) - DO NOT CREATE A MORPH YOU NEED; the purpose here is the test the process as a whole.
Export.
Then import into Studio, using Morph Loader Pro. Make sure you get that spike created previously when you try the slider in Morphs > Morph Loader (where they go by default). Pay particular attention to the model as a whole; did any other parts move? They shouldn't have.
If the import failed, the usual culprit is geometry not matching. Two reasons, invariably:
Successful, but odd results:
If a model is exported with a shape and/or pose, I'd reccommend saving it as a scene subset. This way, if you want to make additional morphs from the exported .obj (or whatever), it is simple to do so.
* Keep a note of export options in both Studio and Blender, as well as import options.