[SOLVED] Centurion XIV for Genesis 2 Male(s) - Sandals Color Problem
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Purchased "Centurion XIV for Genesis 2 Male(s)" and when I render, the leggings and sandals are different colors. It's a simple Gen 2 product, there isn't much there. What is happening? Thanks
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Centurion Problem.jpg
563 x 1013 - 262K
Post edited by mwokee on
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I don't have that set, but it may be a normals issue - first, go into the Surfaces pane, select one of the surfaces (easiest by clicking with the Surface Selection tool) and in the Editor tab set the Normal Map to None, then tryy rendering - does that look better for the selected surface?
The gamma on the bitmap for the right leg sandals is set to 1.0 instead of 0.0. To change it, go to the Surfaces tab and click on the file thumbnail in the diffuse channel to get the popup menu and select Image Editor (the simple one, not LIE). Set the gamma to 0.0 and accept. As a general rule, coloured bitmaps should have 0.0, black and white (i.e., specularity, bump, etc.) should be 1.0.
If your render settings are gamma OFF, 1.0 it won't show in renders or preview, but if you set gamma ON, 2.2, it does.
Rich, doesn't look like your suggestion will work, that setting is NONE. NorthOf45, I'm not that skilled with Daz, screen shot shows how far I get. I can select the file but I don't see how to get to the menus you suggest to edit. Am I going in the wrong direction? Thanks
Yep, almost there. Give me a minute to get the screencaps...
Okay, first, any surface except the rivets, mine shows no bitmap for that particular surface, so, any other right sandal surface.
If you hover your mouse over the (tiny) picture on the left of the Diffuse slider it will pop up a larger view. (1st attachment)
Click in it to get a popup list of all images in use. Yours may vary, but the top few rows have commands. Pick the "Image Editor..." (2nd attachment)
This will open another dialog where you can set the image gamma. Change the value from 1.0 to 0.0. You can use the slider, or click on the numeric value and type in 0. (3rd attachment)
I checked in the .duf files for the sandals, and the materials preset, and they both use an image_gamma of 1.0 for the right side.
The answer was right in front of me. :-) Thanks, issue resolved.
Sort of. It will return the next time you use it (if the memory is cleared). A permanent fix would require a help ticket and/or some file editing.
Applying the material file for the sandals also appears to fix it.
I thought so, too, but the gamma setting sticks once you change it, even if you delete the sandals and load them again. Must be cached, or something. Applying the material preset immediately after loading has no effect. If you delete the sandals, purge memory (DAZ Studio utility script), load the sandals again, apply the material, nothing changes.