Morphs with duplicate names

supernoobsupernoob Posts: 154

I've got a few (several) shaping morphs and character morphs that have identical names. This means that if I use the slider then both morphs activate at the same time making them both completely unusable.

Does anyone know how to get around this? I assume I can rename them but haven't been able to make it stick. If this is the solution please elaborate on how to do it.

I've raised an official support ticket about this a few times before but I have to chase them for 3 months before they even start to pretend that they don't understand what I'm talking about.

Any assistance would be much appreciated.

Post edited by supernoob on

Comments

  • You could save a scene with the renamed properties, those should then stick if you use that to load the figure (rather than using an existing character preset).

  • If you use the sliders in the Parameters tab, you can uncheck "Consolidate Properties" in the tab menu, and this will separate the different morphs into their own sliders.

  • supernoobsupernoob Posts: 154

    You could save a scene with the renamed properties, those should then stick if you use that to load the figure (rather than using an existing character preset).

     

    I can't get name changes don't stick at all, that's why I asked for someone to explain how to do it.

    I don't mean it doesn't stick when I save and reopen, I mean that it doesn't even stick when I change it and go straight back to the morph slider. I literally can't get any of duplicate names to separate at all.

  • supernoobsupernoob Posts: 154
    edited January 2020

    If you use the sliders in the Parameters tab, you can uncheck "Consolidate Properties" in the tab menu, and this will separate the different morphs into their own sliders.

    That's an excellent workaround, I had no idea you could do that.

    Thank you very much.

    Post edited by supernoob on
  • supernoobsupernoob Posts: 154

    You could save a scene with the renamed properties, those should then stick if you use that to load the figure (rather than using an existing character preset).

    Ok, after separating the morphs, as Cayman Studios said, it looks like I'm able to get the changes to stick now.

    Incredible, after months (up to a year in some cases) of chasing Daz support through their official ticket system, I get such an elegant solution so quickly.

    Thank you both for your assistance.

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