Victoria 6 Merchant Essentials Eyes and Makeup
I have bought this product but it does not show up on Smart Content and Content Library.
How I know if I install it correctly?
PS:
http://www.daz3d.com/victoria-6-merchant-essentials-eyes-and-makeup
Post edited by Leo Chen on
Comments
The Product Page says:
PSD are Photoshop files (Gimp can open them too)
If you installed using DIM, then go to the Installed tab, find the item, right click on it, and select 'Installed Files'. It will show you where everything was installed to.
PSD are Photoshop files (Gimp can open them too)
If you installed using DIM, then go to the Installed tab, find the item, right click on it, and select 'Installed Files'. It will show you where everything was installed to.
Thank you,JimmyC_2009.
BTW,
There are only two . image files.
Is there any tutorial showing how to use them?
In general, make a copy of the PSD you want to use, open it in your image editor and resize it to fit the head map you want to apply it to, copy the layers you want to use onto a copy of the head map you want to add them to, save. You can also, for DS, save individual layers out as .png files and layer them on top of the face map in DAZ Studio using the Layered Image Editor.
I don't have this set, but I assume that it is set up to use on the templates for V6 (UV Map)
The PA is ForbiddenWhispers, and you could try sending him/her a PM to see if there is any help available, but I think it is fairly straightforward to use.
You need to find the Face texture for V6 by selecting it in DAZ Studio using the Surface Selection Tool (Alt+Shift+M) In my setup, it is called Ry_Belle.JPG, and you would take that into Photoshop (or similar) and use the layers in the resource kit t add to the texture.
You MUST save it under a different name to prevent overwriting the original, then apply it to the Diffuse channel in the Surfaces pane inside DS.
These things aren't usually meant for New Users, but I'm sure you will be able to work with it. Let me know how you get on.
EDIT:
Too slow again :)
Thank you, JimmyC_2009 and Richard Haseltine.