V4.2 + translate tool or sliders = moves out of pose.

The attachments best explains whats happening.

I’m not sure how to explain this but because of the current issues with GPU rendering dropping to CPU I chose over the weekend to revisit some older projects involving V4. Using Studio 4.12.1.40 Beta and Public release 4.12.0.86.

And a new problem has shown up. It appears that when the ‘translate tool’ or even sliders are used, V4 moves out pose, not just directional move but the whole body, most times the foot twitches while it traverses some distant to be placed elsewhere in a scene. During that time the entire body will move out of pose just a bit but only a bit and only at the initial move.

This problem also happens with M4.

I’ve tried uninstalling, followed by a total removal of the v4 folders. I’ve gone so far as to even install V4 alone on a separate drive to trouble shoot this issue and to no avail, it continues to happen.

It does not occur with Genesis on up.

I’ve also tried to replicate this issue by using an exact layout of the V4 folder with 4.2 morph and ++ morph on a different computer using Studio 4.9. It truly doesn’t matter if the morphs are loaded or not, it still happens with the base layout of v4.2 (which is installed via the Install Manager as is Studio) (FYI the Laptop GPU is incompatible with anything higher than 4.9 (GTX 560). 

On my tower system I’ve gone so far as to test this problem out with Studio 4.10 and 4.11. and while trouble shooting driver issues also using NVidia Studio driver 441.12, 441.66 (studio) and 441.12 drivers.

The problem persists through all aspects.

I’m hoping this is a configuration issue in the current 4.12 Public release and 4.12 most recent  beta and easily fixed with a simple click someplace like the draw settings or such.

System specs are 3.8GHz i7, 32Gb Ram, RTX2070 (8gb ram), (2)GTX 960 (4Gb ram). Nvidia driver is 441.66 Game driver as the Studio driver does not support the GTX 960 and windows disables the two cards as useless, and Studio cannot and will not render using the GPU. it's an instant CPU render. 

The attachment will show the character was only moved a tiny bit but the whole body moved out of pose.

Any help would be great.

before move.jpg
1037 x 685 - 274K
after move.jpg
1037 x 685 - 295K

Comments

  • That sounds as if it has some bones pinned, so the IK/FK is applying. Try selecting Unpin All from the Universal Manipulator widget menu, or the option menu of the posing rings at top-left.

  • That sounds as if it has some bones pinned, so the IK/FK is applying. Try selecting Unpin All from the Universal Manipulator widget menu, or the option menu of the posing rings at top-left.

    I've gotten that too on occassion. Just a bit of a niggle really. Sometimes, but not all the time other body parts, but feet jiggles when translating rather more frequently.

    What would cause that?, certain poses?

  • That sounds as if it has some bones pinned, so the IK/FK is applying. Try selecting Unpin All from the Universal Manipulator widget menu, or the option menu of the posing rings at top-left.

    I've gotten that too on occassion. Just a bit of a niggle really. Sometimes, but not all the time other body parts, but feet jiggles when translating rather more frequently.

    What would cause that?, certain poses?

    I don't know.

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