G8 Figure Separation Help Request

Hello all. I've tried researching this in the forums, but clearly I'm not using the right keywords or the concept is explained with a term I'm not yet familiar with (I only started using Daz and explored rendering a few weeks ago.)

I'm trying to build a repertoire of G3/G8 figures that I can include in stage magic renders. Meaning, I'd like to be able to use the sawing-in-half, the putting in thirds (zig-zag illusion), and so forth. However, for the life of me, I can't figure out how to take a regular G8 figure, and have the body separate at the hips for the saw-in-half, while still being the same body. For instance, if I have a fully clothed 'assistant', I'd like the clothes to be correctly showing on form if I use a clear box, or one with the window panels. I followed the online ability to have the head and body morph separately and be addressed independently from each other by RedAnt, but the head is still attached to 'a' body, and isn't quite what I'm after.

Am I asking for too much?

Is this going to be where I need to run two figures in the box, and 'hide' half of each?

Any help or a pointer in the right direction would be greatly appreciated.

Comments

  • That might actually be tricky to pull off. You'd probably want two figures, but cleanly hiding the top half of one and the bottom of the other, along a smooth line, for figure and clothes is unlikely to be possible by selectively hiding parts of the meshes. The obvious soluton is transparency maps, black to hide and white to show, but it would be hard work to get the division correct.

  • That might actually be tricky to pull off. You'd probably want two figures, but cleanly hiding the top half of one and the bottom of the other, along a smooth line, for figure and clothes is unlikely to be possible by selectively hiding parts of the meshes. The obvious soluton is transparency maps, black to hide and white to show, but it would be hard work to get the division correct.

    Richard, thanks for the reply. When I say clothes should carry forward, I mean, if I have the character in a bodysuit, say, I'd like to be sure that the same black/color/sparklies/whatever, or a pants/shirt combo looks right (assuming it's split at the waist, of course) is the same on either side of the separation line. Taking something like a dress across with all the folds and such is well beyond what I had in mind, at least for the first few dozen iterations.

  • Geografts! Lots of fun. There's this professional item: https://www.daz3d.com/severed-man-for-genesis-8-male-s

    Possibly make a belt to be a geograft item fitting to both the top and the bottom of the same figure. Remove the belt and there are 2 pieces of figure not connected. One does require the use of a modeler such as Hexagon to cut the figure and make the geograft mesh.

     

  • Geografts! Lots of fun. There's this professional item: https://www.daz3d.com/severed-man-for-genesis-8-male-s

    Possibly make a belt to be a geograft item fitting to both the top and the bottom of the same figure. Remove the belt and there are 2 pieces of figure not connected. One does require the use of a modeler such as Hexagon to cut the figure and make the geograft mesh.

    Catherine3678ab, thanks for the reply. Well, obviously Hexagon is a freebie by Daz, and I snagged Carara 8.5 when they had it on mega-sale recently, so I can theoretically get there. Let me investigate these "Geografts" and hope a lot. :)

  • Hexagon was not always free ;-) Anyhow between the 2 products you can have both the G8 figures in pieces. 

    If you learn how to make geografts, for yourself you could also make similar slices on some clothing items. Would need to pick clothing that is solid mesh in the concerned areas.

  • vwrangler said:

    Thanks a million!! I'll reach out to that artist and see if she's going to be able to make the same for the male figures as well.

  • Hexagon was not always free ;-) Anyhow between the 2 products you can have both the G8 figures in pieces. 

    If you learn how to make geografts, for yourself you could also make similar slices on some clothing items. Would need to pick clothing that is solid mesh in the concerned areas.

    Yeah, a lot of the nifty tools are now free after being paid-for before. It's honestly one of the reasons I wanted to start getting into rendering so late in the game, all the tools and quality had come to the point where there was no degradation or 'toonieness' without it being desired and actively put into the characters. Gen 8 and the various figures/morphs/skins/objects from it has been amazing, and Daz Studio being free to just literally whip them together for basics was so impressive to me.

  • vwrangler said:

    Hrm. I haven't reached out yet, but I wonder if https://www.daz3d.com/genesis-8-uv-swap-male-and-female-base would actually allow me to do this without any added work. Experimentation time!

  • vwrangler said:

    Hrm. I haven't reached out yet, but I wonder if https://www.daz3d.com/genesis-8-uv-swap-male-and-female-base would actually allow me to do this without any added work. Experimentation time!

    Not likely. Geografts are made with some of the actual mesh of the figure, so are to be used [can only work correctly with] the figure they were made for.

     

  • vwrangler said:

    Hrm. I haven't reached out yet, but I wonder if https://www.daz3d.com/genesis-8-uv-swap-male-and-female-base would actually allow me to do this without any added work. Experimentation time!

    Not likely. Geografts are made with some of the actual mesh of the figure, so are to be used [can only work correctly with] the figure they were made for.

    Yeah, they definitely didn't work with the UV maps. And when I tried the autofit (which vwrangler said wouldn't work) I got bands of color/texture change in the right areas, but yeah, there wasn't the same separation. Ah well, it was worth a try, just in case. Back to Hexagon lessons for me! :) Thanks again everyone!

  • vwrangler said:

    Hrm. I haven't reached out yet, but I wonder if https://www.daz3d.com/genesis-8-uv-swap-male-and-female-base would actually allow me to do this without any added work. Experimentation time!

    Not likely. Geografts are made with some of the actual mesh of the figure, so are to be used [can only work correctly with] the figure they were made for.

    Yeah, they definitely didn't work with the UV maps. And when I tried the autofit (which vwrangler said wouldn't work) I got bands of color/texture change in the right areas, but yeah, there wasn't the same separation. Ah well, it was worth a try, just in case. Back to Hexagon lessons for me! :) Thanks again everyone!

    I made a tutorial awhile back for making geografts with regards to a face ... might be of some help with your project. Your 'new mesh' could be the 'cover the ends' section plus the edge to match with the original edge.

  • vwrangler said:

    Hrm. I haven't reached out yet, but I wonder if https://www.daz3d.com/genesis-8-uv-swap-male-and-female-base would actually allow me to do this without any added work. Experimentation time!

    Not likely. Geografts are made with some of the actual mesh of the figure, so are to be used [can only work correctly with] the figure they were made for.

    Yeah, they definitely didn't work with the UV maps. And when I tried the autofit (which vwrangler said wouldn't work) I got bands of color/texture change in the right areas, but yeah, there wasn't the same separation. Ah well, it was worth a try, just in case. Back to Hexagon lessons for me! :) Thanks again everyone!

    I made a tutorial awhile back for making geografts with regards to a face ... might be of some help with your project. Your 'new mesh' could be the 'cover the ends' section plus the edge to match with the original edge.

    Thanks!

    I spoke with the artist that made Divisible, and she indicated they are working on equivalent for G8M and should be released early next year. Until then, I'll try and follow the geografting tutorials, as well as SickleYields' tutorials that I picked up in the big holiday sale.

    For those in the same boat, there is a sorta-kinda workaround that would work if you have 'other' things that would hide the ends of the parts. You can always using the Scene pane, select the actors/figures you're working with, and simply hide (click on the open eye icon to close it) to turn the part of the body/outfit to not render or show up. It's not perfect (as the shell would disappear, but suddenly there's the hole into the rest of the asset), and it's incredibly tedious when you're doing a hand or foot (all the bones have to be turned off or you get some rather distressing artifacting). But it would at least achieve the effect. You'd just need to use multiples of the same figure and clothes, to match up.

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