Dumb iRay Artifact Question
![Penguinisto](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/826/n4THB40FT66LD.jpg)
I know this likely has to do with texture rez misinterpretation somewhere, but instead of blowing a zillion hours to trace the exact cause, I thought I'd ask first in case someone already knows...
On occasion, I see these pixellated oval artifacts pop up on the limbs. It really does not matter what skin I use (in this case, I've adapted an *ancient* skin from the Victoria 3(!) Momiji character, and before anyone says it, I've rendered it just fine in iRay w/o these artifacts before...)
Question, is there a setting I'm missing in iRay, or one that under certain conditions causes this? Default lighting, default Render settings (though in testing I did turn on denoiser just in case it might have been that, etc.)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/46/ceeaecce2f16706c89e19ef639b838.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/46/ceeaecce2f16706c89e19ef639b838.jpg)
Comments
Does the character or makeup use a geoshell? If yes, it is probaly the geoshell getting too close to the surface and you need to adjust the offset.
Ciao
TD
No geoshell (yet), since that was among my first thoughts as well.
I did discover that yes, it is in the render settings somewhere, but no, I haven't found the specific setting yet. I pulled up and merged in a saved scene using its render settings that I remembered had worked real well overall, and the artifacts disappeared.
For the person who messaged asking about the character? It was something I'd whipped up shape-wise, but the skin itself is sadly no longer available (it's the "Kabuki" skin from the original "Momiji" character for Victoria 3 at Renderosity, for the morbidly curious...) I had to use an ancient (and also discontinued) texture conversion utility from Dark Whisper err, 3D Universe, to get it converted to the Victoria 4 UV Maps, and then further rinse the textures through Texture Transformer to get it up to Genesis 3, which fits just fine on Genesis 8. The pupils I just didn't bother with migrating, instead making a blank blue iRay glass-like shader to match the original character. I also wedged in the subsurface, normals and etc maps from another character I have... forgot which character offhand though for those bits of it... but I do like the more natural effect now (over the original Vicky 3 character). All in all, it was a fun bit of a challenge, and I now have something that is shaping up to be amazingly cute to boot.
Darn! You're right: she is cute. If you ever decide to sell her (with or without texture maps), I'll buy it!
I appreciate it, but most of my toys are kitbashed from a whole lot of different products, so there'd be no way to segregate all of the intellectual properties involved :)